SorketROrk
Well-Known Member
Hi,
I've always wondered how hard it would be to balance the map when it comes to players choice regarding spawns.
Maybe both?
Personally I do not like the idea of having too many teleports available right away, at the same time I do think that walking 45 min to get to the spawn is not in the best interest, people have limited time and would like to get things done in a faster phase.
My idea right now would be to implement few teleports, and mostly walking to spawns/quests, where you then do tasks/missions to be able to access a teleport to that place.
Feel free to describe how you think it would be best suited for you, and why!
Also, how does the majority think about this matter in your opinion?
Yours,
SRO
I've always wondered how hard it would be to balance the map when it comes to players choice regarding spawns.
- Do you guys like maps with 50 teleports near city?
- Do you like to walk to the spawn? Possibly increasing the chance of you encountering new content or features along the way, more rpg style?
Maybe both?
Personally I do not like the idea of having too many teleports available right away, at the same time I do think that walking 45 min to get to the spawn is not in the best interest, people have limited time and would like to get things done in a faster phase.
My idea right now would be to implement few teleports, and mostly walking to spawns/quests, where you then do tasks/missions to be able to access a teleport to that place.
Feel free to describe how you think it would be best suited for you, and why!
Also, how does the majority think about this matter in your opinion?
Yours,
SRO