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[TFS 0.2] rateSpawn and ice rapiers not working!

Alucardz

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I've set ratespawn to 5, but it seems like it's rather spawning 5 times SLOWER than 5 times FASTER :eek:

Ice rapier in items.xml:
Code:
	<item id="2396" article="an" name="ice rapier">
		<attribute key="description" value="A deadly but fragile weapon."/>
		<attribute key="weight" value="1500"/>
		<attribute key="attack" value="60"/>
		<attribute key="defense" value="1"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1"/>
	</item>
Using patch 19 or 20 can't remember
 
Sorry, forgot to say that the way they don't work is that they don't disappear when you attack so you can actually attack a billion times and it'll still be around :p
 
I've set ratespawn to 5, but it seems like it's rather spawning 5 times SLOWER than 5 times FASTER :eek:

Ice rapier in items.xml:
Code:
	<item id="2396" article="an" name="ice rapier">
		<attribute key="description" value="A deadly but fragile weapon."/>
		<attribute key="weight" value="1500"/>
		<attribute key="attack" value="60"/>
		<attribute key="defense" value="1"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1"/>
	</item>
Using patch 19 or 20 can't remember

Try adding:
Code:
<attribute key="decayTo" value="0"/>
@Ice Rapier.
 
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