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TFS 0.3.4 Vocations.xml bugged at: meleeDamage="1.0"

Rappine

Empire will back
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Feb 6, 2009
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Hello,

MeleeDemage from TFS 0.3.4 are bugged!
if I use 1.0, or I use 5.0 the ELITE KNIGHT have same hits
Code:
	<vocation id="8" name="Elite Knight" description="an elite knight" needpremium="1" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="10" gainmanaticks="4" gainmanaamount="10" manamultiplier="3.0" attackspeed="200" soulmax="200" gainsoulticks="15" fromvoc="4" lessloss="30">
		<formula meleeDamage="5.0" distDamage="1.0" wandDamage="1.0" magDamage="1." magHealingDamage="1.0" defense="1.0" armor="1.0"/>
		<skill id="0" multiplier="1.1"/>
		<skill id="1" multiplier="1.1"/>
		<skill id="2" multiplier="1.1"/>
		<skill id="3" multiplier="1.1"/>
		<skill id="4" multiplier="1.4"/>
		<skill id="5" multiplier="1.1"/>
		<skill id="6" multiplier="1.1"/>
	</vocation>


I think this function, arent working, can you please tell me how to fix it? :S

cause with my old server {0.3.3} when I use 1.7 with meleedemage, knights skills 110~ make 1.000+ with damage, now with this new vocations with meleedemage 5.0, elite knights hit only 300~ ¬¬

Can someone tell me how to fix it? :S

Srry for my bad english !:s
 
OMG thx for fix it..I didn't know of this bug,until a few days,I saw the knights with really low hits ,in level 200 and skills 90++.
 
6 years ago ahh and i refresh this because anybody say where is that fix .
 
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