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[TFS 0.4] Push Cumulative Question

secondlife

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Aug 1, 2009
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Hi guys!
I don't know if you know this type of "push", this is very common in old versions (like 7.92).

A more "skilled" player can move the character up to 3/4 sqms away.

I would like to know if someone with more experience could help me implement this type of push (2, 3 or 4 sqms depending on the speed of the player) in version 8.60.
I tried different ways but it didn't work.

Does anyone have any idea where I can start?

Here is my game.cpp, playerMoveCreature:

Code:
bool Game::playerMoveCreature(uint32_t playerId, uint32_t movingCreatureId,
    const Position& movingCreaturePos, const Position& toPos)
{
    Player* player = getPlayerByID(playerId);
    if(!player || player->isRemoved() || player->hasFlag(PlayerFlag_CannotMoveCreatures))
        return false;

    if(!player->canDoAction())
    {
        uint32_t delay = player->getNextActionTime();
        SchedulerTask* task = createSchedulerTask(delay, boost::bind(&Game::playerMoveCreature,
            this, playerId, movingCreatureId, movingCreaturePos, toPos));

        player->setNextActionTask(task);
        return false;
    }

    Creature* movingCreature = getCreatureByID(movingCreatureId);
    if(!movingCreature || movingCreature->isRemoved() || movingCreature->getNoMove())
        return false;

    player->setNextActionTask(NULL);
    if(!Position::areInRange<1,1,0>(movingCreaturePos, player->getPosition()) && !player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar))
    {
        //need to walk to the creature first before moving it
        std::list<Direction> listDir;
        if(getPathToEx(player, movingCreaturePos, listDir, 0, 1, true, true))
        {
            Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,
                this, player->getID(), listDir)));
            SchedulerTask* task = createSchedulerTask(player->getStepDuration(),
                boost::bind(&Game::playerMoveCreature, this, playerId, movingCreatureId, movingCreaturePos, toPos));

            player->setNextWalkActionTask(task);
            return true;
        }

        player->sendCancelMessage(RET_THEREISNOWAY);
        return false;
    }

    Tile* toTile = map->getTile(toPos);
    if(!toTile)
    {
        player->sendCancelMessage(RET_NOTPOSSIBLE);
        return false;
    }

    if((!movingCreature->isPushable() && !player->hasFlag(PlayerFlag_CanPushAllCreatures)) || !player->canSeeCreature(movingCreature))
    {
        player->sendCancelMessage(RET_NOTMOVEABLE);
        return false;
    }

    //check throw distance
    const Position& pos = movingCreature->getPosition();
    if(!player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere) && ((std::abs(pos.x - toPos.x) > movingCreature->getThrowRange()) ||
        (std::abs(pos.y - toPos.y) > movingCreature->getThrowRange()) || (std::abs(pos.z - toPos.z) * 4 > movingCreature->getThrowRange())))
    {
        player->sendCancelMessage(RET_DESTINATIONOUTOFREACH);
        return false;
    }

    if(player != movingCreature)
    {
        if(toTile->hasProperty(BLOCKPATH))
        {
            player->sendCancelMessage(RET_NOTENOUGHROOM);
            return false;
        }

        if((movingCreature->getZone() == ZONE_PROTECTION || movingCreature->getZone() == ZONE_OPTIONAL)
            && !toTile->hasFlag(TILESTATE_OPTIONALZONE) && !toTile->hasFlag(TILESTATE_PROTECTIONZONE)
            && !player->hasFlag(PlayerFlag_IgnoreProtectionZone))
        {
            player->sendCancelMessage(RET_NOTPOSSIBLE);
            return false;
        }

        if(!player->hasFlag(PlayerFlag_CanPushAllCreatures))
        {
            if(toTile->getCreatures() && !toTile->getCreatures()->empty())
            {
                player->sendCancelMessage(RET_NOTPOSSIBLE);
                return false;
            }

            uint32_t protectionLevel = g_config.getNumber(ConfigManager::PROTECTION_LEVEL);
            if(player->getLevel() < protectionLevel && player->getVocation()->isAttackable())
            {
                Player* movingPlayer = movingCreature->getPlayer();
                if(movingPlayer && movingPlayer->getLevel() >= protectionLevel
                    && movingPlayer->getVocation()->isAttackable())
                {
                    player->sendCancelMessage(RET_PLAYERISNOTREACHABLE);
                    return false;
                }
            }
        }
    }

    bool deny = false;
    CreatureEventList pushEvents = player->getCreatureEvents(CREATURE_EVENT_PUSH);
    for(CreatureEventList::iterator it = pushEvents.begin(); it != pushEvents.end(); ++it)
    {
        if(!(*it)->executePush(player, movingCreature) && !deny)
            deny = true;
    }

    if(deny)
        return false;

    ReturnValue ret = internalMoveCreature(player, movingCreature, movingCreature->getTile(), toTile);
    if(ret != RET_NOERROR)
    {
        if(!player->hasCustomFlag(PlayerCustomFlag_CanMoveFromFar) || !player->hasCustomFlag(PlayerCustomFlag_CanMoveAnywhere))
        {
            player->sendCancelMessage(ret);
            return false;
        }

        if(!toTile->ground)
        {
            player->sendCancelMessage(RET_NOTPOSSIBLE);
            return true;
        }

        internalTeleport(movingCreature, toTile->getPosition(), false);
        return true;
    }

    if(Player* movingPlayer = movingCreature->getPlayer())
    {
        uint64_t delay = OTSYS_TIME() + movingPlayer->getStepDuration();
        if(delay > movingPlayer->getNextActionTime())
            movingPlayer->setNextAction(delay);
    }

    return true;
}
 
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