roriscrave
Advanced OT User
- Joined
- Dec 7, 2011
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Information: tfs 0.4 / tibia 8.6
Hi, how are you?
I found in this forum a saga script, apparently it works, but it contains 2 bugs that I am paying for whoever fixes them.
The system is this:
C++ - How to make monster attack only player with storage
And the bugs that occur are as follows:
For example players needs storage 8000 in value 10, to be attacked and to attack the Demon.
If the player's storage is upgraded to 10 in front of a demon, the demon will not see the player and the player will be able to kill the demon without the demon seeing it.
1 - The player needs to exit and return to the demon screen to be updated. Is it possible to fix this bug?
2 - I also need to implement the anti-lure system (when the monster in the saga moves 10 sqms away from its respaw location, it is removed). Same as the anti-lire system, but monsters of the saga will be limited to 10sqm's
If you know how to solve this bug, I am willing to pay for this!
THX!
Hi, how are you?
I found in this forum a saga script, apparently it works, but it contains 2 bugs that I am paying for whoever fixes them.
The system is this:
C++ - How to make monster attack only player with storage
And the bugs that occur are as follows:
For example players needs storage 8000 in value 10, to be attacked and to attack the Demon.
If the player's storage is upgraded to 10 in front of a demon, the demon will not see the player and the player will be able to kill the demon without the demon seeing it.
1 - The player needs to exit and return to the demon screen to be updated. Is it possible to fix this bug?
2 - I also need to implement the anti-lure system (when the monster in the saga moves 10 sqms away from its respaw location, it is removed). Same as the anti-lire system, but monsters of the saga will be limited to 10sqm's
If you know how to solve this bug, I am willing to pay for this!
THX!