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Solved [TFS 1.0]Potion system Help

samuelav3

Member
Joined
Aug 18, 2014
Messages
95
Reaction score
5
hey need help
I can not putt to anyone else but me
how do I fix this?

Potion.php
Code:
local ultimateHealthPot = 8473
local greatHealthPot = 7591
local greatManaPot = 7590
local greatSpiritPot = 8472
local strongHealthPot = 7588
local strongManaPot = 7589
local healthPot = 7618
local manaPot = 7620
local smallHealthPot = 8704
local antidotePot = 8474
local greatEmptyPot = 7635
local strongEmptyPot = 7634
local emptyPot = 7636

local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)

local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if itemEx.itemid ~= 1 or itemEx.type ~= THING_TYPE_PLAYER then
        return true
    end

    local player = Player(cid)
    if player:getCondition(CONDITION_EXHAUST_HEAL) then
        player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
        return true
    end

    if item.itemid == antidotePot then
        if not doCombat(cid, antidote, numberToVariant(cid)) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(emptyPot, 1)
    elseif item.itemid == smallHealthPot then
        if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 60, 85, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(emptyPot, 1)
    elseif item.itemid == healthPot then
        if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 125, 175, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(emptyPot, 1)
    elseif item.itemid == manaPot then
        if not doTargetCombatMana(0, cid, 75, 125, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(emptyPot, 1)
    elseif item.itemid == strongHealthPot then
        if(not isInArray({3,4,7,8}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then
            player:say("This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_MONSTER_SAY)
            return true
        end

        if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(strongEmptyPot, 1)
    elseif item.itemid == strongManaPot then
        if(not isInArray({1,2,3,5,6,7}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then
            player:say("This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_MONSTER_SAY)
            return true
        end

        if not doTargetCombatMana(0, cid, 115, 185, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(strongEmptyPot, 1)
    elseif item.itemid == greatSpiritPot then
        if(not isInArray({3, 7}, player:getVocation():getId()) or (player:getLevel() < 80)) and not(player:getGroup():getId() >= 2) then
            player:say("This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_MONSTER_SAY)
            return true
        end

        if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) or not doTargetCombatMana(0, cid, 100, 200, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(greatEmptyPot, 1)
    elseif item.itemid == greatHealthPot then
        if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then
            player:say("This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_MONSTER_SAY)
            return true
        end

        if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 425, 575, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(greatEmptyPot, 1)
    elseif item.itemid == greatManaPot then
        if(not isInArray({1,2,5,6}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then
            player:say("This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_MONSTER_SAY)
            return true
        end

        if not doTargetCombatMana(0, cid, 150, 250, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(greatEmptyPot, 1)
    elseif item.itemid == ultimateHealthPot then
        if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 130) and not(player:getGroup():getId() >= 2) then
            player:say("This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_MONSTER_SAY)
            return true
        end

        if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 650, 850, CONST_ME_MAGIC_BLUE) then
            return false
        end
        player:addCondition(exhaust)
        player:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        Item(item.uid):remove(1)
        player:addItem(greatEmptyPot, 1)
    end

    return true
end

Help plz
 
Lua:
local player = Player(cid)
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end

after this just put this
Lua:
cid = itemEx.uid == cid and cid or itemEx.uid
 
cid is already a variable declared when he does a onUse(), if I don't put the local, it'll still be global? (I'm really curious, lol)
 
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