CreatureEvent [TFS 1.1] Random Item Stats

mrcrazy

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Hey guys, I have a few questions about the system.

1) Can it works with Slot System (Skills%)?

2) Bosses with Reward System can't drop items with stats. How I can fix it?? Is it possible?


It's a great system!!
Thanks!!
 

mrcrazy

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Sorry about douple post but I don't know how to edit my last post.

I was testing the compatibility with this system with slot system and I found a incompatibility when you use a "slot remover" on a legendary item for example.

The slot remover will clean this item stats >> [attr:x%] ([atk:16%] for example).
But the item dont change and dont goes back to normal. It still legendary with more stats.

And when you use slot remover you can use slot jewels to imbue skills% in the same item, making a OP legendary item with many skills%

I need help to fix this compatibility and to fix the reward system too.

Thanks very much!
 

demon088

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Is there a way to add this system to quests? I mean when you use a chest or an item that adds equipments to the player, you get the quest equips but boosted with this system, It would be beauty to add this system to my quests. I loved this system! Thank you so much!
 

Allesn

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If I wanted to add an item that would increase the skill (distance, example), how would I do that?
 

Allesn

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Sorry for double post, but I can't edit.

How to add WEAPON_AMMO on list?
I put:
Lua:
if wp == WEAPON_AMMO then -- type ammo
                            table.insert(available_stats, stats[1])
But it does not work
 

Homeslice

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whisperftw

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Is it possible to make a command out of this? So I could add stats to armours/weapons manually?
 

lazarus321

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for show the name "prefix = 'rare', prefix = 'epic', prefix = 'legendary'," when kill the mob what i need do?
Im kill the mob and same name "rare" show even if i drop an epic item.
 
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