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C++ Tfs 1.2 cross from inside Spells Error

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Jun 23, 2022
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Abdala
I want the waves to break through the magic wall and I know how to do it The problem is that if I do this from Combat.cpp, it mirrors my regular spells like exevo gran mas tera
Lua:
if (g_game.isSightClear(targetPos, tmpPos, true)) {
To
Code:
if (g_game.isSightClear(tmpPos, targetPos, true)) {
This is how the wave exits the magic wall

spells good.png
This is the correct example of strikes
no change.png
before the change Wave strokes do not penetrate the magic wall as in the picture

after change to
Code:
if (g_game.isSightClear(tmpPos, targetPos, true)) {
after teera.pngAfter the change, one mistake was made in the exevo gran mas tera, as you can see
Do you have any information on this how can I set the two together
Is there anything other than game.cpp and map.cpp to control mas tera strikes?
Any small information will help me, thank you
after.png
 
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