Unknow Name
New Member
I want the waves to break through the magic wall and I know how to do it The problem is that if I do this from Combat.cpp, it mirrors my regular spells like exevo gran mas tera
To
This is how the wave exits the magic wall
This is the correct example of strikes
before the change Wave strokes do not penetrate the magic wall as in the picture
after change to
After the change, one mistake was made in the exevo gran mas tera, as you can see
Do you have any information on this how can I set the two together
Is there anything other than game.cpp and map.cpp to control mas tera strikes?
Any small information will help me, thank you
Lua:
if (g_game.isSightClear(targetPos, tmpPos, true)) {
Code:
if (g_game.isSightClear(tmpPos, targetPos, true)) {
This is the correct example of strikes
before the change Wave strokes do not penetrate the magic wall as in the picture
after change to
Code:
if (g_game.isSightClear(tmpPos, targetPos, true)) {
Do you have any information on this how can I set the two together
Is there anything other than game.cpp and map.cpp to control mas tera strikes?
Any small information will help me, thank you