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TFS 1.X+ [TFS 1.2] Duration of Red and Black Skull

Haskys

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Hello,

Could someone explain to me how and where to configure the duration of Red / Black Skull in TFS 1.2?

In the config.lua file I only have White Skull (white skull time):

Lua:
-- Combat settings
-- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
worldType = "pvp"
hotkeyAimbotEnabled = true
protectionLevel = 1
killsToRedSkull = 3
killsToBlackSkull = 6
pzLocked = 60000
removeChargesFromRunes = true
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 15 * 60 * 1000
stairJumpExhaustion = 2000
experienceByKillingPlayers = false
expFromPlayersLevelRange = 75

Haskys,
 
From searching around the forum, I found that you need to use "timeToDecreaseFrags".
The reason why "whiteSkullTime" exists is because you don't actually need to get a frag to get a white skull. But you do need to get frags to get a red/black skull.
So just edit the default value of "timeToDecreaseFrags" to your desired value.
 
Thanks for the answer. Do you know what these stars mean? And the values between the stars?
"24 * 60 * 60 * 1000"
Yes. It's a convertion of 24 hours to milliseconds.
24 hours multiplied with 60 minutes = 1440 minutes (1 day).
24 hours multiplied with 60 minutes and 60 seconds = 86400 seconds (1 day).
24 hours multiplied with 60 minutes, 60 seconds and 1000 milliseconds = 86400000 milliseconds (1 day).

So if you want it to be 5 hours, just change the 24 value to 5.
 
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