CreatureEvent [TFS 1.2] Revive system + resurrection spell by Zbizu

Discussion in 'GlobalEvents, Spells & CreatureEvents' started by zbizu, Oct 24, 2015.

  1. Jeffro

    Jeffro Alpha

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    I see what you are saying. I have implemented a 24 hour exhaustion since I posted that. Plus, wasn't intended for function but study purposes as-well as yours. Thank you for your wisdom.
     
    Last edited: Aug 23, 2016
  2. mrcrazy

    mrcrazy Premium User Premium User

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    Guys, I tried everything in this topic make monsters stop to attack dead players but nothing works.....
    Please I really need a help here, I only know the basic for scripting...
    Can someone give me a hand?
    Thanks!!!
     
  3. strutZ

    strutZ Australian OT Member {AKA Beastn}

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    Try this.

    Code (Text):
    1. <group id="0" name="player_dead" flags="8796093047055" access="0" maxdepotitems="0" maxvipentries="0" />
     
  4. LaloHao

    LaloHao Member

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    I wish onpreparedeath was on othire lol
     
  5. jmarkos

    jmarkos Member

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    Thanks for the contribuition.
     
  6. mrcrazy

    mrcrazy Premium User Premium User

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    @strutZ I tried, and didn't work...
    The monsters keep attaking me, and I can trap him with my dead body.
    Anything to fix this?
     
  7. TheGodOfLegends

    TheGodOfLegends New Member

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    Server Crashes, when i "suicide" to a fire field / or any field damage.
    any clues?
     
  8. rikaardo25

    rikaardo25 New Member

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    Hello!,

    Does anyone following this thread? xD
     
  9. xydius

    xydius Just an otland wanderer

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    Im sorry to revive an old thread but as it is stickied someone else might get the same issue as i did...

    If you guys are having trouble with otclient not accepting your choice to revive just change " self:setHiddenHealth(true)" in "toggleDeath()" function to false,
    for some weird reason that was the problem and well thats it
     
    ObsidianQ likes this.

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