marcelomnzs
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- Joined
- Aug 9, 2019
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I want to add a feature, when the player is under a certain condition (like a storage = 1), the mana gain, health ticks, (pause food) and skills gain are locked during that condition, as if they were in a protection zone, but it could be attacked or attack.
Could someone help me think about how to implement this?
I thought about events/player.lua but I don't know how to pause the ticks without implementing a protection zone state or stopping the skills gain
Could someone help me think about how to implement this?
I thought about events/player.lua but I don't know how to pause the ticks without implementing a protection zone state or stopping the skills gain