@undead mage
What distro are you using?
What distro are you using?
OTX 3 based on TFS1.2@undead mage
What distro are you using?
tried teambattle event it worked without errors but red and blue teams same team players can attack each others and when someone die it is not added that he died so he bug the whole event
yeah iam sure i didDid you install it correctly and make sure its configured for your map? I tested it before I put in my old server and I have never had a problem.
your sever doesn't handle getstoragevalue function, you can check how is that function called in your server (should be pretty similar) at luafunctions.cpp
>
>> Loading config: config.lua
>> Establishing database connection... MySQL 10.3.6
>> Running database manager
> Optimizing table myaac_monsters... [success]
>> Loading vocations
>> Loading items
>> Loading script systems
>> Loading lua libs
[Warning - Event::checkScript] Event onThink not found. scripts/koh.lua
>> Loading lua scripts
>> Loading monsters
>> Loading lua monsters
>> Loading outfits
>> Checking world type... PVP-ENFORCED
>> Loading map
> Map size: 34143x33812.
rusaskii has logged in.
ERROR: King of the Hill is already running.
[Error - GlobalEvents::think] Failed to execute event: King of the Hill
> Broadcasted message: "King of the Hill will begin in 4 minutes! Head to the teleport to join the event."
Sama here. Even though the characters are spawned and teleported correctly. Client 8.6 and nekiro downgradeTeambattle: When the event starts, the client throws the debug There are no errors in the console TFS 1.2 pls help me
Teambattle: When the event starts, the client throws the debug There are no errors in the console TFS 1.2 pls help me
Sama here. Even though the characters are spawned and teleported correctly. Client 8.6 and nekiro downgrade
Thanks for replying. Any idea where to start?The only thing I can think of is the outfit conditions that would be debugging your client. If someone would like to convert to make it work on 8.60, be my guest, however I do not have time to look into it.
CONDITION_TEAM_A_MALE = createConditionObject(CONDITION_OUTFIT)
setConditionParam(CONDITION_TEAM_A_MALE, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(CONDITION_TEAM_A_MALE, 0, 131, TEAM_BATTLE_A.color, TEAM_BATTLE_A.color, TEAM_BATTLE_A.color, TEAM_BATTLE_A.color)
CONDITION_TEAM_A_FEMALE = createConditionObject(CONDITION_OUTFIT)
setConditionParam(CONDITION_TEAM_A_FEMALE, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(CONDITION_TEAM_A_FEMALE, 0, 139, TEAM_BATTLE_A.color, TEAM_BATTLE_A.color, TEAM_BATTLE_A.color, TEAM_BATTLE_A.color)
CONDITION_TEAM_B_MALE = createConditionObject(CONDITION_OUTFIT)
setConditionParam(CONDITION_TEAM_B_MALE, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(CONDITION_TEAM_B_MALE, 0, 131, TEAM_BATTLE_B.color, TEAM_BATTLE_B.color, TEAM_BATTLE_B.color, TEAM_BATTLE_B.color)
CONDITION_TEAM_B_FEMALE = createConditionObject(CONDITION_OUTFIT)
setConditionParam(CONDITION_TEAM_B_FEMALE, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(CONDITION_TEAM_B_FEMALE, 0, 139, TEAM_BATTLE_B.color, TEAM_BATTLE_B.color, TEAM_BATTLE_B.color, TEAM_BATTLE_B.color)