I went for this x64 Version: [10.98] Nightly packages of The Forgotten Server (official / master) (https://otland.net/threads/10-98-nightly-packages-of-the-forgotten-server-official-master.270332/)Battled with something similar myself recently and ended up here:
Unnecessary doors and windows are stored in tile_store · Issue #3455 · otland/forgottenserver
Before creating an issue, please ensure: This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support) This issue i...github.com
Or maybe you just need to update your doors to latest tfs, they changes it to revscript.
lockedDoors = {
1209, 1212, 1231, 1234, 1249, 1252, 3535, 3544, 4913, 4916, 5098, 5107, 5116, 5125, 5134, 5137, 5140,
5143, 5278, 5281, 5732, 5735, 6192, 6195, 6249, *6252, 6891, 6900, 7033, 7042, 8541, 8544, 9165, 9168,
9267, 9270, 10268, 10271, 10468, 10477, 10775, 10784, 12092, 12099, 12188, 12197, 19840, 19849, 19980,
19989, 20273, 20282
}
<item id="6252" article="a" name="closed door" editorsuffix=" (Locked)">
<attribute key="type" value="door" />
<attribute key="blockprojectile" value="1" />
<attribute key="description" value="It is locked." />
</item>
<item id="6253" article="a" name="closed door">
<attribute key="type" value="door" />
<attribute key="blockprojectile" value="1" />
</item>
I won't start RAWing Doors.. This would be a huge backstep for RME.
But if RME has no bug here, it's an TFS 1.3 bug. Gonna check this out.
I'll fix RME walls.xml later today to fix this issue according to latest tfs
Good news to me. Could you please check out the missing walls connection since rme 3.2 too?I'll fix RME walls.xml later today to fix this issue according to latest tfs