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Lua TFS 1.3 downgrade 8.0 by Nekiro BOSS LOOT

Hbraveq

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Hello

I'm looking for some script for "boss loot" for everyone. I saw that forum is full of that, but I can''t find any full working script for version 8.0.... : /. Could anybody help me? <3
 
Mm you could have a table of potential loot, and randomly give players items from that, or send to their depot
 
Mm you could have a table of potential loot, and randomly give players items from that, or send to their depot

@Hbraveq A possibility of making this is to use the following script:

And make the corpse have an action id that triggers it. This way every player will have a chance to pick a reward with configurable variables (chances, level requeriements, time cooldown, etc.)

If you need other way you should specify what the script have to do from the beginning :)
Regards!
 
I don't know if it's available in 1.3 downgrade, but in 1.4 and 1.5 monsters loot is generated in Lua:

You can use function creature:getDamageMap() (in this case it's self:getDamageMap() as we are in Monster script) to get list of players and monsters who did damage to monster that generate loot.
 
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