I think that OT world need classic TFS and second TFS based on "classic TFS" with many additional things like: item attributes, monster levels, reflections functions etc.Nice, this should be a part of official TFS source code!
I am impressed.
Update: Add HP/MP to description, fix broken HP/MP %After some more testing. Absorbtion doesnt work after this code is implemented.
Tested the server after implementing the and all absorbtions works fine.
After implementing this code, absorbtions are not working at all, even if they are added directly on items.xml
Hope it helps to fix the issue.
Hello! Thanks for checking and doing some fixing! After revising the code, it may have something to do with TFS 1.2. I've revised everything, and tested many times, but still is not working, so its probably my TFS 1.2.Update: Add HP/MP to description, fix broken HP/MP %
good news: i did find a bug with hp/mp % with this while testing and fixed it, should work properly now
bad news (for you): i tested absorption again, it works just fine. (both with and without using the system, tested an item from items.xml only and after tested with absorb ability)
are you sure you have the item registered in movements that you're testing?
cause now i've tested 4~ times for absorption and it works