• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

C++ TFS 1.3 Monster Lv's

lordlazarus

New Member
Joined
Mar 28, 2016
Messages
15
Reaction score
0
Hi Guys,

Does anyone know how i can configure this code to decrease the chance of coming monster level.

For example, the player killed 10 monsters, in the current condition the % of the scripit increasing the level is large, practically making the 10 monsters upgrade. I would like it to be 20% of those only, that is, out of the 10, only 2 would come.

Link
 
Solution
once I had this problem and solved it like this: I copied the monster 3 times, e.g. Rat:
1 Rat
2 sRat
3 rRat
you only edit the contents of the file "<level min =" x "max =" y "/>
for 1 you give <level min = "1" max = "30" />
for 2 you give <level min = "31" max = "60" />
for 3 you give <level min = "61" max = "100" />

the solution is fine but you have to edit each spawn as well
once I had this problem and solved it like this: I copied the monster 3 times, e.g. Rat:
1 Rat
2 sRat
3 rRat
you only edit the contents of the file "<level min =" x "max =" y "/>
for 1 you give <level min = "1" max = "30" />
for 2 you give <level min = "31" max = "60" />
for 3 you give <level min = "61" max = "100" />

the solution is fine but you have to edit each spawn as well
 
Solution
Back
Top