lordlazarus
New Member
- Joined
- Mar 28, 2016
- Messages
- 15
- Reaction score
- 0
Hi Guys,
Does anyone know how i can configure this code to decrease the chance of coming monster level.
For example, the player killed 10 monsters, in the current condition the % of the scripit increasing the level is large, practically making the 10 monsters upgrade. I would like it to be 20% of those only, that is, out of the 10, only 2 would come.
Link
Does anyone know how i can configure this code to decrease the chance of coming monster level.
For example, the player killed 10 monsters, in the current condition the % of the scripit increasing the level is large, practically making the 10 monsters upgrade. I would like it to be 20% of those only, that is, out of the 10, only 2 would come.
Link
Feature - [TFS 1.3] Monster Levels
I wrote a separate placeCreature with level function: bool Game::placeCreatureWithLevel(Creature* creature, const Position& pos, bool extendedPos /*=false*/, bool forced /*= false*/, int32_t level) { if (!internalPlaceCreature(creature, pos, extendedPos, forced)) { return false...
otland.net