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TFS 1.X+ TFS 1.3 - Poison Fields seems to be buggy.

Alkenyx

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Hello ppl.

My players told me, that step in poison fields always do fix 100 dmg IF you aren't already poisoned. Otherwise you won't get dmg.
All monsters can move across it without getting any dmg.

I've already checked the step in but can't find a file that handles dmg of poison fields.
Can someone explain me where to fix/set that?


Thanks.
 
So yeah.. It's buggy in latest TFS 1.3. ^^ Cuz Wiki says nothing about step in dmg.
Lua:
    <item id="1490" name="poison gas">
        <attribute key="type" value="magicfield" />
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
        <attribute key="field" value="poison">
            <attribute key="ticks" value="5000" />
            <attribute key="start" value="5" />
            <attribute key="damage" value="100" />
        </attribute>

 
Last edited:
I can confirm this, main repository has this little bug on items.xml. Just replace damage, change 100 to 10
XML:
<item id="1490" article="a" name="poison field">
        <attribute key="type" value="magicfield" />
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
        <attribute key="field" value="poison">
            <attribute key="ticks" value="5000" />
            <attribute key="start" value="5" />
            <attribute key="damage" value="10" />
        </attribute>
    </item>
 
this is indeed a confirmed bug and it is being investigated by @Nekiro and will be fixed in some time :D the problem is not in the xml code, but in the source

yes the damage value 100 is correct as it is the value of the total damage that will be done by all the ticks
 
Last edited by a moderator:
is there a fix for this? im taking hit and effect in the first step after that i walk on field but it does not send const me rings effects or hits
i have to clean the condition in order to get a new hit and receive the effect
 
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