local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 10000)
condition:setParameter(CONDITION_PARAM_SKILL_SWORDPERCENT, -110)
combat:addCondition(condition)
function onCastSpell(creature, variant)
return combat:execute(creature, variant)
end
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 10000)
condition:setParameter(CONDITION_PARAM_SKILL_SWORDPERCENT, -110)
combat:addCondition(condition)
function onCastSpell(creature, variant)
return combat:execute(creature, variant)
end
Didn't know swordpercent existed. Tested and works perfectly, thankssomething like this:
LUA:local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 10000) condition:setParameter(CONDITION_PARAM_SKILL_SWORDPERCENT, -110) combat:addCondition(condition) function onCastSpell(creature, variant) return combat:execute(creature, variant) end
for future use:Didn't know swordpercent existed. Tested and works perfectly, thanks