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[TFS 1.4] Lua Monster Loot

strutZ

Australian OT Member {AKA Beastn}
Joined
Nov 16, 2014
Messages
1,379
Solutions
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Scratching my head at this for a bit...

I want to be able to see the items that have been added to the corpse.

Here is my current script


Lua:
local ec = EventCallback

ec.onDropLoot = function(self, corpse)
    if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
        return
    end

    local player = Player(corpse:getCorpseOwner())
    local mType = self:getType()
    if not player or player:getStamina() > 840 then
        local monsterLoot = mType:getLoot()
        for i = 1, #monsterLoot do
            local item = corpse:createLootItem(monsterLoot[i])
            if not item then
                print('[Warning] DropLoot:', 'Could not add loot item to corpse.')
            end
        end
        print(corpse:getSize())
        for i = 1, corpse:getSize() do
            local a = corpse:getItem(i)
            print(a)
        end
        
        if player then
            local text = ("Loot of %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())
            local party = player:getParty()
            if party then
                party:broadcastPartyLoot(text)
            else
                player:sendTextMessage(MESSAGE_INFO_DESCR, text)
            end
        end
    else
        local text = ("Loot of %s: nothing (due to low stamina)"):format(mType:getNameDescription())
        local party = player:getParty()
        if party then
            party:broadcastPartyLoot(text)
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, text)
        end
    end
end

ec:register()

Everything seems to work correctly but as soon as there is gold/plat/crystal coins in there it is returning nil... Have i over looked something?
 
Solution
Containers start at 0... fml


Lua:
local ec = EventCallback

ec.onDropLoot = function(self, corpse)
    if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
        return
    end

    local player = Player(corpse:getCorpseOwner())
    local mType = self:getType()
    if not player or player:getStamina() > 840 then
        local monsterLoot = mType:getLoot()
        for i = 1, #monsterLoot do
            local item = corpse:createLootItem(monsterLoot[i])
            if not item then
                print('[Warning] DropLoot:', 'Could not add loot item to corpse.')
            end
        end

        for i = corpse:getSize() - 1, 0, -1 do
            local containerItem = corpse:getItem(i)
            --local count =...
OP
OP
strutZ

strutZ

Australian OT Member {AKA Beastn}
Joined
Nov 16, 2014
Messages
1,379
Solutions
7
Reaction score
536
Containers start at 0... fml


Lua:
local ec = EventCallback

ec.onDropLoot = function(self, corpse)
    if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
        return
    end

    local player = Player(corpse:getCorpseOwner())
    local mType = self:getType()
    if not player or player:getStamina() > 840 then
        local monsterLoot = mType:getLoot()
        for i = 1, #monsterLoot do
            local item = corpse:createLootItem(monsterLoot[i])
            if not item then
                print('[Warning] DropLoot:', 'Could not add loot item to corpse.')
            end
        end

        for i = corpse:getSize() - 1, 0, -1 do
            local containerItem = corpse:getItem(i)
            --local count = containerItem:getCount()
            print(containerItem:getId())
        end
        
        if player then
            local text = ("Loot of %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())
            local party = player:getParty()
            if party then
                party:broadcastPartyLoot(text)
            else
                player:sendTextMessage(MESSAGE_INFO_DESCR, text)
            end
        end
    else
        local text = ("Loot of %s: nothing (due to low stamina)"):format(mType:getNameDescription())
        local party = player:getParty()
        if party then
            party:broadcastPartyLoot(text)
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, text)
        end
    end
end

ec:register()
 
Solution
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