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C++ [TFS 1.5/8.6] Distance attack - double attack

ArnHD

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Hello!!

I'm in the process of transferring the server from TFS 0.3.6 / 8.6 to TFS 1.5 / 8.6 and I encountered a strange situation, namely a ranged weapon that deals double damage, I don't know how to deal with it to make it normal.
items.xml
C++:
    <item id="7450" name="Shun Shun Rikka">
        <attribute key="weight" value="100"/>
        <attribute key="elementEarth" value="2"/>
        <attribute key="defense" value="3"/>
        <attribute key="weaponType" value="distance"/>
        <attribute key="shootType" value="powerbolt"/>
        <attribute key="maxHitChance" value="85"/>
        <attribute key="range" value="3"/>
    </item>
weapons.xml is empty.

Where can be a problem and who can fix this?
Please help.
 
Hello!!

I'm in the process of transferring the server from TFS 0.3.6 / 8.6 to TFS 1.5 / 8.6 and I encountered a strange situation, namely a ranged weapon that deals double damage, I don't know how to deal with it to make it normal.
items.xml
C++:
    <item id="7450" name="Shun Shun Rikka">
        <attribute key="weight" value="100"/>
        <attribute key="elementEarth" value="2"/>
        <attribute key="defense" value="3"/>
        <attribute key="weaponType" value="distance"/>
        <attribute key="shootType" value="powerbolt"/>
        <attribute key="maxHitChance" value="85"/>
        <attribute key="range" value="3"/>
    </item>
weapons.xml is empty.

Where can be a problem and who can fix this?
Please help.

weapons I think
 
Why did you include both types of damage? There's a "powerbolt" and another "elementEarth"? It should be a double attack. Just remove this line '<attribute key="elementEarth" value="2"/>' to make it a normal attack.
 
solved!
Why did you include both types of damage? There's a "powerbolt" and another "elementEarth"? It should be a double attack. Just remove this line '<attribute key="elementEarth" value="2"/>' to make it a normal attack.
Because ranged weapons deal damage ranging from physical to magical.
 
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