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[TFS 1.5]store stuff limit remover

Shoorkill

Member
Joined
Dec 17, 2018
Messages
126
Reaction score
21
I'm using this script as a basis for my server's store, but it has a limit of ads in the store, for example if I put 30 mounts for sale, the store works fine, but if I put 40 the store doesn't work, someone help me to remove this "limit" ??

Lua:
--- CODIGO MODIFICADO POR WWW.VAGOSCLUB.CL
--- NO BORRES ESTA PARTE
--- GRACIAS ESPERO TE SIRVA

local SHOP_EXTENDED_OPCODE = 201
local SHOP_OFFERS = {}
local SHOP_CALLBACKS = {}
local SHOP_CATEGORIES = nil
local SHOP_BUY_URL = "Share on WhatsApp (https://api.whatsapp.com/send/?phone=56991525557&text&type=phone_number&app_absent=0)" -- can be empty
local SHOP_AD = { -- can be nil
--image = "http://www.vagosclub.cl/tiendajuego/bannervagosclubtienda.png",
url = "Custom Tibia Server (http://www.vagosclub.cl)",
text = "Tienda Vagos 2023"
}


function init()
SHOP_CATEGORIES = {}

local premiumCategory = addCategory({
type="item",
item=ItemType(28378):getClientId(),
name="Usuarios Premium/Vip/Item"
})
--premiumCategory.addItem(10, 3043, 100, "Crystal Coins", "Enoy Test Server!.")
premiumCategory.addItem(1000, 28385, 1, "x 1 Tiro de Ruleta", "Suerte!!")
premiumCategory.addItem(3500, 28385, 5, "x 5 Tiro de Ruleta", "Suerte!!")
premiumCategory.addItem(5000, 10135, 1, "Cuenta VIP x10", "Te costara 3500 puntos por 10 dias")
premiumCategory.addItem(7500, 10134, 1, "Cuenta VIP x30", "Te costara 5500 puntos por 30 dias")
premiumCategory.addItem(10000, 10133, 1, "Cuenta VIP x90", "Te costara 8000 puntos por 90 dias")
premiumCategory.addItem(10000, 12328, 1, "Recupera tu Estamina", "Te costara 17000 puntos por 1 Recarga de estamina")
premiumCategory.addItem(25000, 28405, 1, "Experiencia X2", "Te costara 25000 puntos por 1 Doble Experiencia (DURACION 2 HRS)")

local regenerationCategory = addCategory({
type="item",
item=ItemType(26845):getClientId(),
name="Items/Raros/Especiales"
})
regenerationCategory.addItem(135000, 27802, 1, "Casco MagoMuerte", "Proteccion: Arm:929 LifeyManaLeech:12%.")
regenerationCategory.addItem(135000, 27797, 1, "Armor MagoMuerte", "Proteccion: Arm:513, RegeneracionVida:15000(3Seg).")
regenerationCategory.addItem(135000, 27798, 1, "Legs MagoMuerte", "Proteccion: Arm:528, ManaLeech:10%.")
regenerationCategory.addItem(135000, 27799, 1, "Botas MagoMuerte", "Proteccion: Arm:521, +50 Velocidad, 15%Proteccion Energy.")
regenerationCategory.addItem(135000, 28416, 1, "Libro MagoMuerte", "Proteccion: Def:514 LifeLeech:12% Sword:10 Dist:10 Magic:10.")
regenerationCategory.addItem(135000, 27588, 1, "Varita MagoMuerte", "Rango:12 Efecto:Energia ATK:95000 MAX.")
regenerationCategory.addItem(135000, 27591, 1, "Espada MagoMuerte ", "ATK: 497 DEF: 414")

local outfitsCategory = addCategory({
type="outfit",
name="Skins Disponibles",
outfit={
mount=0,
feet=114,
legs=114,
body=116,
type=1697,
auxType=0,
addons=3,
head=2,
rotating=true
}
})
outfitsCategory.addOutfit(25000, {
mount = 0,
feet = 114,
legs = 114,
body = 116,
type = 725,
auxType = 0,
addons = 0,
head = 2,
rotating = true
}, "Skin Evoker Hombre", "Obten esta skin permanente.")
outfitsCategory.addOutfit(25000, {
mount = 0,
feet = 114,
legs = 114,
body = 116,
type = 724,
auxType = 0,
addons = 0,
head = 2,
rotating = true
}, "Skin Evoker Mujer", "Obten esta skin permanente.")
outfitsCategory.addOutfit(35000, {
mount = 0,
feet = 114,
legs = 114,
body = 116,
type = 1606,
auxType = 0,
addons = 0,
head = 2,
rotating = true
}, "Skin Gengar", "Obten esta skin permanente.")
outfitsCategory.addOutfit(35000, {
mount = 0,
feet = 114,
legs = 114,
body = 116,
type = 986,
auxType = 0,
addons = 0,
head = 2,
rotating = true
}, "Skin Blastoise", "Obten esta skin permanente.")

local scrollsCategory = addCategory({
type="item",
item=ItemType(2140):getClientId(),
name="EXP/Reventables"
})
scrollsCategory.addItem(155500, 2140, 36, "HolyScarab x36", "Compra 1 mochila de 36 Holy! (DEBES TENER LAS MOCHILAS VACIAS)")
scrollsCategory.addItem(272000, 2366, 36, "Pluma x36", "Compra 1 mochila de 36 Pluma! (DEBES TENER LAS MOCHILAS VACIAS)")

local trainingoffline = addCategory({
type="item",
item=ItemType(1957):getClientId(),
name="Criticos"
})
trainingoffline.addItem(15000, 27195, 1, "Botella Critico +20%", "Atencion: Duracion 60 Minutos, Si mueres o Te Desconectas pierdes tu bufo")
trainingoffline.addItem(15000, 26339, 1, "Botella ManaLeech +20%", "Atencion: Duracion 60 Minutos, Si mueres o Te Desconectas pierdes tu bufo")
trainingoffline.addItem(15000, 27045, 1, "Botella LifeLeech +20%", "Atencion: Duracion 60 Minutos, Si mueres o Te Desconectas pierdes tu bufo")

local toolsCategory = addCategory({
type="item",
item=ItemType(27083):getClientId(),
name="Set Imbuido"
})
toolsCategory.addItem(155000, 27333, 1, "Bandana Ninja Fuego","2% Mana Leech")
toolsCategory.addItem(155000, 27334, 1, "Amor Ninja Fuego","4% Mana Leech")
toolsCategory.addItem(155000, 27335, 1, "Legs Ninja Fuego","2% Mana Leech")
toolsCategory.addItem(155000, 27336, 1, "Botas Ninja Fuego","2% Mana Leech")

end

function addCategory(data)
data['offers'] = {}
table.insert(SHOP_CATEGORIES, data)
table.insert(SHOP_CALLBACKS, {})
local index = #SHOP_CATEGORIES
return {
addItem = function(cost, itemId, count, title, description, callback)
if not callback then
callback = defaultItemBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="item",
item=ItemType(itemId):getClientId(), -- displayed
itemId=itemId,
count=count,
title=title,
description=description
})
table.insert(SHOP_CALLBACKS[index], callback)
end,
addOutfit = function(cost, outfit, title, description, callback)
if not callback then
callback = defaultOutfitBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="outfit",
outfit=outfit,
title=title,
description=description
})
table.insert(SHOP_CALLBACKS[index], callback)
end,
addImage = function(cost, image, title, description, callback)
if not callback then
callback = defaultImageBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="image",
image=image,
title=title,
description=description
})
table.insert(SHOP_CALLBACKS[index], callback)
end,
addPremiumDays = function(cost, image, title, description, count, callback)
if not callback then
callback = defaultPremiumBuyAction
end
table.insert(SHOP_CATEGORIES[index]['offers'], {
cost=cost,
type="image",
image=image,
title=title,
description=description,
count=count,
})
table.insert(SHOP_CALLBACKS[index], callback)
end
}
end

function getPoints(player)
local points = 0
local resultId = db.storeQuery("SELECT points FROM znote_accounts WHERE id = " .. player:getAccountId())
if resultId ~= false then
points = result.getDataInt(resultId, "points")
result.free(resultId)
end
return points
end

function getStatus(player)
local status = {
ad = SHOP_AD,
points = getPoints(player),
buyUrl = SHOP_BUY_URL
}
return status
end

function sendJSON(player, action, data, forceStatus)
local status = nil
if not player:getStorageValue(1150001) or player:getStorageValue(1150001) + 10 < os.time() or forceStatus then
status = getStatus(player)
end
player:setStorageValue(1150001, os.time())

local msg = NetworkMessage()
msg:addByte(50)
msg:addByte(SHOP_EXTENDED_OPCODE)
msg:addString(json.encode({action = action, data = data, status = status}))
msg:sendToPlayer(player)
end

function sendMessage(player, title, msg, forceStatus)
sendJSON(player, "message", {title=title, msg=msg}, forceStatus)
end

function onExtendedOpcode(player, opcode, buffer)
if opcode ~= SHOP_EXTENDED_OPCODE then
return false
end

local status, json_data = pcall(function() return json.decode(buffer) end)
if not status then
return false
end

local action = json_data['action']
local data = json_data['data']
if not action or not data then
return false
end

if SHOP_CATEGORIES == nil then
init()
end

if action == 'init' then
sendJSON(player, "categories", SHOP_CATEGORIES)
elseif action == 'buy' then
processBuy(player, data)
elseif action == "history" then
sendHistory(player)
end
return true
end

function processBuy(player, data)
local categoryId = tonumber(data["category"])
local offerId = tonumber(data["offer"])
local offer = SHOP_CATEGORIES[categoryId]['offers'][offerId]
local callback = SHOP_CALLBACKS[categoryId][offerId]
if not offer or not callback or data["title"] ~= offer["title"] or data["cost"] ~= offer["cost"] then
sendJSON(player, "categories", SHOP_CATEGORIES) -- refresh categories, maybe invalid
return sendMessage(player, "Error!", "Oferta Invalida")
end
local points = getPoints(player)
if not offer['cost'] or offer['cost'] > points or points < 1 then
return sendMessage(player, "Error!", "No tienes puntos suficientes para comprar " .. offer['title'] .."!", true)
end
local status = callback(player, offer)
if status == true then
db.query("UPDATE znote_accounts set points = points - " .. offer['cost'] .. " WHERE id = " .. player:getAccountId())
db.asyncQuery("INSERT INTO shop_history (account, player, date, title, cost, details) VALUES ('" .. player:getAccountId() .. "', '" .. player:getGuid() .. "', NOW(), " .. db.escapeString(offer['title']) .. ", " .. db.escapeString(offer['cost']) .. ", " .. db.escapeString(json.encode(offer)) .. ")")
return sendMessage(player, "Exito!", "Tu compraste " .. offer['title'] .."!", true)
end
if status == nil or status == false then
status = "Error desconocido al comprar envia un correo a [email protected] o habla con el admin 'Arkathos'" .. offer['title']
end
sendMessage(player, "Error!", status)
end

function sendHistory(player)
if player:getStorageValue(1150002) and player:getStorageValue(1150002) + 10 > os.time() then
return -- min 10s delay
end
player:setStorageValue(1150002, os.time())

local history = {}
local resultId = db.storeQuery("SELECT * FROM shop_history WHERE account = " .. player:getAccountId() .. " order by id DESC")

if resultId ~= false then
repeat
local details = result.getDataString(resultId, "details")
local status, json_data = pcall(function() return json.decode(details) end)
if not status then
json_data = {
type = "image",
title = result.getDataString(resultId, "title"),
cost = result.getDataInt(resultId, "cost")
}
end
table.insert(history, json_data)
history[#history]["description"] = "comprado en " .. result.getDataString(resultId, "date") .. " por " .. result.getDataInt(resultId, "cost") .. " puntos."
until not result.next(resultId)
result.free(resultId)
end

sendJSON(player, "history", history)
end

-- BUY CALLBACKS
-- May be useful: print(json.encode(offer))

function defaultItemBuyAction(player, offer)
-- todo: check if has capacity
if player:addItem(offer["itemId"], offer["count"], false) then
return true
end
return "No se puede agregar el articulo! Tienes suficiente espacio?"
end

function defaultPremiumBuyAction(player, offer)
if player:getPremiumDays() + offer["count"] > 360 then
return "No puedes comprar mas de 1 año premium"
else
player:addPremiumDays(offer["count"])
return true
end
return true
end

function defaultOutfitBuyAction(player, offer)
local outfit = offer["outfit"]
local outfitId = player:addOutfit(outfit["type"], outfit["id"], outfit["addons"], outfit["mount"])
if outfitId ~= 0 then
return true
else
return "No se pudo agregar el atuendo al jugador."
end
end


function defaultImageBuyAction(player, offer)
return "la accion de compra de imagen predeterminada no esta implementada"
end

function customImageBuyAction(player, offer)
return "la accion de compra de imagen personalizada no esta implementada. Oferta: " .. offer['title']
end
 
I’d check what’s the size limit of one NetworkMessage in ur distro. Output json might be long with as many offers. There were already some implementations that splits offer json into chunks and sends multiple msg’s

It gives a feeling to see if I did it correctly? divided each message into three parts... it was at 50, I increased it to 100.

msg:addByte(50) --- msg:addByte(100)
If I make any mistakes, please correct me and update me so I can understand better.

local MAX_PACKET_SIZE = 100000

Lua:
function sendJSON(player, action, data, forceStatus)
  local status = nil
  if not player:getStorageValue(1150001) or player:getStorageValue(1150001) + 10 < os.time() or forceStatus then
      status = getStatus(player)
  end
  player:setStorageValue(1150001, os.time())
 
  local buffer = json.encode({action = action, data = data, status = status})
  local s = {}
  for i=1, #buffer, MAX_PACKET_SIZE do
     s[#s+1] = buffer:sub(i, i + MAX_PACKET_SIZE - 1)
  end
  local msg = NetworkMessage()
  if #s == 1 then
    msg:addByte(100)
    msg:addByte(SHOP_EXTENDED_OPCODE)
    msg:addString(s[1])
    msg:sendToPlayer(player)
    return
  end
  -- split message if too big
  msg:addByte(100)
  msg:addByte(SHOP_EXTENDED_OPCODE)
  msg:addString("S" .. s[1])
  msg:sendToPlayer(player)
  for i=2, #s - 1 do
    msg = NetworkMessage()
    msg:addByte(100)
    msg:addByte(SHOP_EXTENDED_OPCODE)
    msg:addString("P" .. s[i])
    msg:sendToPlayer(player)
  end
  msg = NetworkMessage()
  msg:addByte(100)
  msg:addByte(SHOP_EXTENDED_OPCODE)
  msg:addString("E" .. s[#s])
  msg:sendToPlayer(player)
end

I'm stuck in the same situation... I can't even add the offers anymore. I need to resolve this urgently.
 
Last edited:
Has anyone the code for the client so I could check how this expects it to be formatted? And what’s the 50 in the context of the client. Opcode is 201, so what’s that 50?
 
C++:
static constexpr int32_t NETWORKMESSAGE_MAXSIZE = 65500;

Message shouldn’t exceed this limit. As it’s unknown what’s that 50 in the message I’d not change that too.
 
Was anyone able to solve this?


If I add many articles, console:

Lua:
ERROR: ProtocolGame parse message exception (6 bytes, 0 unread, last opcode is 0x32 (50), prev opcode is 0xffffffff (-1)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong.
 
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