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Autoloot problem tfs 1.5

jareczekjsp

Member
Joined
Jan 30, 2023
Messages
185
Reaction score
9
GitHub
Jarek123
Hello Everyone I have problem with Autoloot because I would like add to my server and I try and have errors like thats
When I say !loot add, gold or remove or something like that

Lua:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/auto_loot.lua:onSay
data/talkactions/scripts/auto_loot.lua:12: attempt to call method 'getVipDays' (a nil value)
stack traceback:
        [C]: in function 'getVipDays'
        data/talkactions/scripts/auto_loot.lua:12: in function 'addQuickItem'
        data/talkactions/scripts/auto_loot.lua:165: in function <data/talkactions/scripts/auto_loot.lua:141>

Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/auto_loot.lua:onSay
data/talkactions/scripts/auto_loot.lua:12: attempt to call method 'getVipDays' (a nil value)
stack traceback:
        [C]: in function 'getVipDays'
        data/talkactions/scripts/auto_loot.lua:12: in function 'addQuickItem'
        data/talkactions/scripts/auto_loot.lua:165: in function <data/talkactions/scripts/auto_loot.lua:141>

Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/auto_loot.lua:onSay
data/talkactions/scripts/auto_loot.lua:248: attempt to call global 'trim' (a nil value)
stack traceback:
        [C]: in function 'trim'
        data/talkactions/scripts/auto_loot.lua:248: in function <data/talkactions/scripts/auto_loot.lua:141>
my cripts is
Post automatically merged:

Can somebody help me?
Talkaction script
Lua:
local function addQuickItem(playerId, itemId, itemName)
    local player = Player(playerId)
    if not player then
        return false
    end

    local itemType = ItemType(itemId)
    if not itemType then
        return false
    end

    local maxItem = player:getVipDays() > 0 and AUTOLOOT_MAXITEM_VIP or AUTOLOOT_MAXITEM_FREE
    maxItem = maxItem + math.max(0, player:getStorageValue(AUTOLOOT_INCREASE))

    local itemId = itemType:getId()
    local playerGuid = player:getGuid()
    local resultId = db.storeQuery(string.format('SELECT `item_id` FROM `quick_loot_list` WHERE `item_id` = %d AND `player_id` = %d', itemId, playerGuid))
    if resultId then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, string.format("[AUTO LOOT] - O item %s já está em sua lista de Loot.", itemName))
        result.free(resultId)
        return false
    end

    -- Check max item count
    local count = 0
    local resultId = db.storeQuery(string.format('SELECT COUNT(*) as `count` FROM `quick_loot_list` WHERE `player_id` = %d', playerGuid))
    if resultId then
        count = result.getNumber(resultId, "count")
        result.free(resultId)
    end

    if count >= maxItem then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "[AUTO LOOT] - A sua lista já está completa, por favor remova algum item.")
        return false
    end

    db.query(string.format('INSERT INTO `quick_loot_list` (`player_id`, `item_id`, `date_added`) VALUES (%d, %d, %d)', playerGuid, itemId, os.time()))
    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, string.format("[AUTO LOOT] - O item %s foi adicionado em sua lista de Loot.", itemName))
    AutoLootList:save(playerId)
    return true
end

local function removeQuickItem(playerId, itemId, itemName)
    local player = Player(playerId)
    if not player then
        return false
    end

    local playerGuid = player:getGuid()
    local resultId = db.storeQuery(string.format('SELECT `item_id` FROM `quick_loot_list` WHERE `player_id` = %d AND `item_id` = %d', playerGuid, itemId))
    if not resultId then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, string.format("[AUTO LOOT] - O item %s năo está em sua lista de Loot", itemName))
        return false
    end

    db.query(string.format('DELETE FROM `quick_loot_list` WHERE `player_id` = %d and `item_id` = %d', playerGuid, itemId))
    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, string.format("[AUTO LOOT] - O item %s foi removido da sua lista de Loot.", itemName))
    AutoLootList:save(playerId)
    return true
end

local function quickLootIsInList(playerId, itemId)
    local resultId = db.storeQuery(string.format('SELECT `item_id` FROM `quick_loot_list` WHERE `player_id` = %d AND `item_id` = %d', playerId, itemId))
    if resultId then
        result.free(resultId)
        return ' - Adicionado!'
    end

    return ''
end

local function itemListMonsterModal(playerId, monsterName)
    local player = Player(playerId)
    if not player then
        return false
    end

    local monsterType = MonsterType(monsterName)
    if not monsterType then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] - Esse monstro năo existe ou năo está no mapa.")
        return false
    end

    if monsterType:isRewardBoss() then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] - Vocę năo pode visualizar os Loot de Bosses de Reward Chest.")
        return false
    end

    local monsterName = monsterType:getName()
    local window = ModalWindow {
        title = string.format('Loot do monstro %s', monsterName:lower()),
        message = 'Adiciona ou remova itens desse monstro da sua lista de loot.',
    }

    local windowCount = 0
    local t = {}
    local playerGuid = player:getGuid()
    if monsterType:getLoot() then
        for _, v in pairs(monsterType:getLoot()) do
            if windowCount < 255 then
                local itemId = v.itemId
                if not isInArray(t, itemId) then
                    local itemType = ItemType(itemId)
                    if itemType then
                        local itemName = itemType:getName()
                        local choice = window:addChoice(itemName .. quickLootIsInList(playerGuid, itemId))
                        windowCount = windowCount + 1

                        choice.itemId = itemId
                        choice.itemName = itemName
                        table.insert(t, itemId)
                    end
                end
            end
        end
    end

    window:addButton("Remover",
        function(button, choice)
            if player and choice then
                removeQuickItem(player:getId(), choice.itemId, choice.itemName)
                itemListMonsterModal(playerId, monsterName)
            end
        end
    )

    window:addButton("Adicionar",
        function(button, choice)
            if player and choice then
                addQuickItem(player:getId(), choice.itemId, choice.itemName)
                itemListMonsterModal(playerId, monsterName)
            end
        end
    )

    window:addButton("Sair")
    window:setDefaultEscapeButton("Sair")
    window:sendToPlayer(player)
end

function onSay(player, words, param)
    local split = param:split(",")
    local action = split[1]
    local playerGuid = player:getGuid()

    if action == "add" then
        if not split[2] then
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] - Use o comando: !loot add, itemName")
            return false
        end

        local item = split[2]:gsub("%s+", "", 1)
        local itemType = ItemType(item)
        local itemId = itemType:getId()
        if itemId == 0 then
            itemType = ItemType(tonumber(item))
            if itemId == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] - Năo existe nenhum item com esse nome.")
                return false
            end
        end

        -- Checar se o item já está na lista do jogador.
        local itemName = tonumber(split[2]) and itemType:getName() or item
        addQuickItem(player:getId(), itemId, itemName)
    elseif action == "remove" then
        if not split[2] then
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use o comando: !loot remove, itemName")
            return false
        end

        local item = split[2]:gsub("%s+", "", 1)
        local itemType = ItemType(item)
        local itemId = itemType:getId()
        if itemId == 0 then
            itemType = ItemType(tonumber(item))
            if itemId == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Năo existe nenhum item com esse nome.")
                return false
            end
        end

        local itemName = tonumber(split[2]) and itemType:getName() or item
        local resultId = db.storeQuery(string.format('SELECT `item_id` FROM `quick_loot_list` WHERE `item_id` = %d', itemId))
        if not resultId then
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." năo foi encontrado em sua lista.")
            return false
        end
        result.free(resultId)

        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." foi removido de sua lista.")
        removeQuickItem(player:getId(), itemId, itemName)
    elseif action == "list" then
        local count = 0
        local resultId = db.storeQuery(string.format('SELECT COUNT(*) as `count` FROM `quick_loot_list` WHERE `player_id` = %d', playerGuid))
        if resultId then
            count = result.getNumber(resultId, "count")
            result.free(resultId)
        end

        if count == 0 then
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] - Vocę năo possui nenhum item em sua lista.")
            return false
        end

        local resultId = db.storeQuery(string.format('SELECT `item_id` FROM `quick_loot_list` WHERE `player_id` = %d', playerGuid))
        if not resultId then
            return false
        end

        local window = ModalWindow {
            title = "Sua lista de itens",
            message = 'Essa é sua lista de itens!\nAssim que algum desses itens forem dropados, e ao clicar no corpo do monstro\no item será enviado para a sua backpack!',
        }

        local lootList = queryToTable(resultId, {'item_id:number'})
        for _, loot in pairs(lootList) do
            local itemType = ItemType(loot.item_id)
            if itemType then
                local itemName = itemType:getName()
                local choice = window:addChoice(itemName)

                choice.itemId = itemType:getId()
                choice.itemName = itemName
            end
        end

        window:addButton("Remover",
            function(button, choice)
                if player and choice then
                    removeQuickItem(player:getId(), choice.itemId, choice.itemName)
                end
            end
        )

        window:addButton("Sair")
        window:setDefaultEscapeButton("Sair")
        window:sendToPlayer(player)
    elseif (action == "gold info") then
        local obtainedMoney = player:getObtainedMoneyAutoLoot()
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT - GOLD]: Atualmente no sistema de Auto Loot Gold vocę já fez %s gold coin%s.", comma_value(obtainedMoney), obtainedMoney ~= 1 and 's' or ''))
    else
        if not split[1] then
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] - Os itens serăo movidos para a sua Backpack quando vocę abrir o corpo:\n!autoloot list - irá listar todos os itens na sua lista.\n!autoloot monsterName - verificar o loot de um monstro (exemplo: !autoloot rat)\n!autoloot add, itemName - adicionar um item pelo o nome\n!autoloot remove, itemName - remover o item pelo o nome")
            return false
        end

        local monsterName = trim(split[1])
        itemListMonsterModal(player:getId(), monsterName)
    end

    return false
end
Post automatically merged:

I have from here

 

Attachments

Last edited:
I find This script

data/scripts/autoloot

Lua:
-- !autoloot clear
-- !autoloot list
-- !autoloot add, itemName          / ex: !autoloot add, fire sword
-- !autoloot remove, itemName       / ex: !autoloot remove, fire sword

local autoloot = {
    freeAccountLimit = 10,
    storageBase = 50000,
    premiumAccountLimit = 20,
}

local autolootCache = {}

local function getPlayerLimit(player)
    if player then
        return player:isPremium() and autoloot.premiumAccountLimit or autoloot.freeAccountLimit
    end
    return false
end

local function getPlayerAutolootItems(player)
    local limits = getPlayerLimit(player)
    if limits then
        local guid = player:getGuid()
        if guid then
            local itemsCache = autolootCache[guid]
            if itemsCache then
                if #itemsCache > limits then
                    local newChache = {unpack(itemsCache, 1, limits)}
                    autolootCache[guid] = newChache
                    return newChache
                end
                return itemsCache
            end

            local items = {}
            for i = 1, limits do
                local itemType = ItemType(math.max(player:getStorageValue(Storage.autolootBase + i)), 0)
                if itemType then
                    if itemType:getId() ~= 0 then
                        items[#items +1] = itemType:getId()
                    end
                end
            end

            autolootCache[guid] = items
            return items
        end
    end
    return false
end

local function setPlayerAutolootItems(player, items)
    if items then
        local limit = getPlayerLimit(player)
        if limit then
            for i = limit, 1, -1 do
                player:setStorageValue(Storage.autolootBase + i, (items[i] and items[i] or -1))
            end
        end
        return true
    end
    return false
end

local function addPlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    if items then
        for _, id in pairs(items) do
            if itemId == id then
                return false
            end
        end
        items[#items +1] = itemId
        return setPlayerAutolootItems(player, items)
    end
    return false
end

local function removePlayerAutoAlllootItem(player)
    local items = getPlayerAutolootItems(player)
    if items then
        for i, id in pairs(items) do
            table.remove(items, i)
        end
        return setPlayerAutolootItems(player, items)
    end
    return false
end

local function removePlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    if items then
        for i, id in pairs(items) do
            if itemId == id then
                table.remove(items, i)
                return setPlayerAutolootItems(player, items)
            end
        end
    end
    return false
end

local function hasPlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    if items then
        for _, id in pairs(items) do
            if itemId then
                if itemId == id then
                    return true
                end
            end
        end
    end
    return false
end

local ec = EventCallback

function ec.onDropLoot(monster, corpse)
    if not corpse:getType():isContainer() then
        return
    end

    local corpseOwner = Player(corpse:getCorpseOwner())
    if not corpseOwner then
        return
    end
    local items = corpse:getItems()
    local mType = monster:getType()
    local text = "Autoloot ".. mType:getNameDescription() ..":"
    if items then
        for _, item in pairs(items) do
            local itemId = item:getId()
            local amount = item:getCount()
            if table.contains({ITEM_GOLD_COIN, ITEM_PLATINUM_COIN, ITEM_CRYSTAL_COIN, 2157}, itemId) and corpseOwner:getStorageValue(Storage.autolootGoldAtive) == 1 then
                if amount then
                    item:remove(amount)
                    if itemId == ITEM_PLATINUM_COIN then
                        amount = amount * 100
                    elseif itemId == ITEM_CRYSTAL_COIN then
                        amount = amount * 10000
                    elseif itemId == 2157 then
                        amount = amount * 1000000
                    end
                    corpseOwner:setBankBalance(corpseOwner:getBankBalance() + amount)
                    corpseOwner:sendTextMessage(MESSAGE_INFO_DESCR, text .." ".. amount .. " gold ".. (amount > 1 and "coins were transferred" or "coin has been transferred") .." to your bank account.")
                end
            else
                if hasPlayerAutolootItem(corpseOwner, itemId) then
                    local itemName = amount > 1 and item:getPluralName() or item:getName()
                    local itemArticle = item:getArticle() ~= "" and item:getArticle() or "a"
                    if not item:moveTo(corpseOwner) then
                        corpseOwner:sendTextMessage(MESSAGE_EVENT_ADVANCE, "[AUTO LOOT] You don't have capacity.")
                        break
                    else
                        corpseOwner:sendTextMessage(MESSAGE_INFO_DESCR, text .." ".. (amount > 1 and amount or itemArticle) .. " ".. itemName ..".")
                    end
                end
            end
        end
    end
end

ec:register(3)

local talkAction = TalkAction("!autoloot")

function talkAction.onSay(player, words, param, type)
    local split = param:splitTrimmed(",")
    local action = split[1]
    if not action then
        player:showTextDialog(8977, "Commands:" .. "\n\n"
            .. "!autoloot clear" .. "\n"
            .. "!autoloot list" .. "\n"
            .. "!autoloot add, itemName" .. "\n"
            .. "!autoloot remove, itemName".. "\n"
            .. "!autoloot gold".. "\n\n"
            .. "Number of slots: ".. "\n"
            .. autoloot.freeAccountLimit .." free account".. "\n"
            .. autoloot.premiumAccountLimit .." premium account")
        return false
    end

    if not table.contains({"clear", "list", "add", "remove", "gold"}, action) then
        player:showTextDialog(8977, "[AUTO LOOT] Commands:" .. "\n\n"
            .. "!autoloot clear" .. "\n"
            .. "!autoloot list" .. "\n"
            .. "!autoloot add, itemName" .. "\n"
            .. "!autoloot remove, itemName".. "\n"
            .. "!autoloot gold".. "\n\n"
            .. "Quantidade de slots: ".. "\n"
            .. autoloot.freeAccountLimit .." free account".. "\n"
            .. autoloot.premiumAccountLimit .." premium account")
        return false
    end

    -- !autoloot clear
    if action == "clear" then
        removePlayerAutoAlllootItem(player)
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] Clean autoloot list.")
        return false

    -- !autoloot list
    elseif action == "list" then
        local items = getPlayerAutolootItems(player)
        if items then
            local limit = getPlayerLimit(player)
            if limit then
                local description = {string.format('[AUTO LOOT] Capacity: %d/%d ~\n\nList of items:\n-----------------------------', #items, limit)}
                for i, itemId in pairs(items) do
                    description[#description +1] = string.format("%d) %s", i, ItemType(itemId):getName())
                end
                player:showTextDialog(8977, table.concat(description, '\n'), false)
            end
        end
        return false
    end

    local function getItemType()
        local itemType = ItemType(split[2])
        if not itemType or itemType:getId() == 0 then
            itemType = ItemType(tonumber(split[2]) or 0)
            if not itemType or itemType:getId() == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] The item %s does not exist!", split[2]))
                return false
            end
        end
        return itemType
    end

    -- !autoloot add, itemName
    if action == "add" then
        local itemType = getItemType()
        if itemType then
            local limits = getPlayerLimit(player)
            if limits then
                local items = getPlayerAutolootItems(player)
                if items then
                    if #items >= limits then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Your autoloot only allows you to add %d items.", limits))
                        return false
                    end

                    if addPlayerAutolootItem(player, itemType:getId()) then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Perfect, you added the autoloot list: %s", itemType:getName()))
                    else
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Item %s is already on the list!", itemType:getName()))
                    end
                end
            end
        end
        return false

    -- !autoloot remove, itemName
    elseif action == "remove" then
        local itemType = getItemType()
        if itemType then
            if removePlayerAutolootItem(player, itemType:getId()) then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Perfect, you removed it from the autoloot list: %s", itemType:getName()))
            else
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Item %s is not in your list.", itemType:getName()))
            end
        end
        return false

    -- !autoloot gold
    elseif action == "gold" then
        player:setStorageValue(Storage.autolootGoldAtive, player:getStorageValue(Storage.autolootGoldAtive) == 1 and 0 or 1)
        local check = player:getStorageValue(Storage.autolootGoldAtive) == 1 and "activated" or "disabled"
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] You ".. check .." collecting money by autoloot.")
        return false
    end

    return false
end

talkAction:separator(" ")
talkAction:register()

local creatureEvent = CreatureEvent("autolootCleanCache")

function creatureEvent.onLogout(player)
    local items = getPlayerAutolootItems(player)
    if items then
        setPlayerAutolootItems(player, items)
        autolootCache[player:getGuid()] = nil
    end
    return true
end

error
Code:
Lua Script Error: [Event Interface]
data/events/scripts/monster.lua:Monster@onDropLoot
/home/ots/data/scripts/loot.lua:38: attempt to index global 'Storage' (a nil value)
stack traceback:
        [C]: in function '__index'
        /home/ots/data/scripts/loot.lua:38: in function 'getPlayerAutolootItems'
        /home/ots/data/scripts/loot.lua:105: in function 'hasPlayerAutolootItem'
        /home/ots/data/scripts/loot.lua:150: in function 'callback'
        /home/ots/data/scripts/lib/event_callbacks.lua:131: in function 'EventCallback'
        data/events/scripts/monster.lua:3: in function <data/events/scripts/monster.lua:1>
Post automatically merged:

Can anyone help me please?
 
Try this:
Lua:
-- !autoloot clear
-- !autoloot list
-- !autoloot add, itemName          / ex: !autoloot add, fire sword
-- !autoloot remove, itemName       / ex: !autoloot remove, fire sword
local autoloot = {
    freeAccountLimit = 10,
    storageBase = 50000,
    premiumAccountLimit = 20,
}
local autolootCache = {}
local function getPlayerLimit(player)
    if player then
        return player:isPremium() and autoloot.premiumAccountLimit or autoloot.freeAccountLimit
    end
    return false
end
local function getPlayerAutolootItems(player)
    local limits = getPlayerLimit(player)
    if limits then
        local guid = player:getGuid()
        if guid then
            local itemsCache = autolootCache[guid]
            if itemsCache then
                if #itemsCache > limits then
                    local newChache = {unpack(itemsCache, 1, limits)}
                    autolootCache[guid] = newChache
                    return newChache
                end
                return itemsCache
            end
            local items = {}
            for i = 1, limits do
                local itemType = ItemType(math.max(player:getStorageValue(autoloot.storageBase + i)), 0)
                if itemType then
                    if itemType:getId() ~= 0 then
                        items[#items +1] = itemType:getId()
                    end
                end
            end
            autolootCache[guid] = items
            return items
        end
    end
    return false
end
local function setPlayerAutolootItems(player, items)
    if items then
        local limit = getPlayerLimit(player)
        if limit then
            for i = limit, 1, -1 do
                player:setStorageValue(autoloot.storageBase + i, (items[i] and items[i] or -1))
            end
        end
        return true
    end
    return false
end
local function addPlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    if items then
        for _, id in pairs(items) do
            if itemId == id then
                return false
            end
        end
        items[#items +1] = itemId
        return setPlayerAutolootItems(player, items)
    end
    return false
end
local function removePlayerAutoAlllootItem(player)
    local items = getPlayerAutolootItems(player)
    if items then
        for i, id in pairs(items) do
            table.remove(items, i)
        end
        return setPlayerAutolootItems(player, items)
    end
    return false
end
local function removePlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    if items then
        for i, id in pairs(items) do
            if itemId == id then
                table.remove(items, i)
                return setPlayerAutolootItems(player, items)
            end
        end
    end
    return false
end
local function hasPlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    if items then
        for _, id in pairs(items) do
            if itemId then
                if itemId == id then
                    return true
                end
            end
        end
    end
    return false
end
local ec = EventCallback
function ec.onDropLoot(monster, corpse)
    if not corpse:getType():isContainer() then
        return
    end
    local corpseOwner = Player(corpse:getCorpseOwner())
    if not corpseOwner then
        return
    end
    local items = corpse:getItems()
    local mType = monster:getType()
    local text = "Autoloot ".. mType:getNameDescription() ..":"
    if items then
        for _, item in pairs(items) do
            local itemId = item:getId()
            local amount = item:getCount()
            if table.contains({ITEM_GOLD_COIN, ITEM_PLATINUM_COIN, ITEM_CRYSTAL_COIN, 2157}, itemId) and corpseOwner:getStorageValue(Storage.autolootGoldAtive) == 1 then
                if amount then
                    item:remove(amount)
                    if itemId == ITEM_PLATINUM_COIN then
                        amount = amount * 100
                    elseif itemId == ITEM_CRYSTAL_COIN then
                        amount = amount * 10000
                    elseif itemId == 2157 then
                        amount = amount * 1000000
                    end
                    corpseOwner:setBankBalance(corpseOwner:getBankBalance() + amount)
                    corpseOwner:sendTextMessage(MESSAGE_INFO_DESCR, text .." ".. amount .. " gold ".. (amount > 1 and "coins were transferred" or "coin has been transferred") .." to your bank account.")
                end
            else
                if hasPlayerAutolootItem(corpseOwner, itemId) then
                    local itemName = amount > 1 and item:getPluralName() or item:getName()
                    local itemArticle = item:getArticle() ~= "" and item:getArticle() or "a"
                    if not item:moveTo(corpseOwner) then
                        corpseOwner:sendTextMessage(MESSAGE_EVENT_ADVANCE, "[AUTO LOOT] You don't have capacity.")
                        break
                    else
                        corpseOwner:sendTextMessage(MESSAGE_INFO_DESCR, text .." ".. (amount > 1 and amount or itemArticle) .. " ".. itemName ..".")
                    end
                end
            end
        end
    end
end
ec:register(3)
local talkAction = TalkAction("!autoloot")
function talkAction.onSay(player, words, param, type)
    local split = param:splitTrimmed(",")
    local action = split[1]
    if not action then
        player:showTextDialog(8977, "Commands:" .. "\n\n"
            .. "!autoloot clear" .. "\n"
            .. "!autoloot list" .. "\n"
            .. "!autoloot add, itemName" .. "\n"
            .. "!autoloot remove, itemName".. "\n"
            .. "!autoloot gold".. "\n\n"
            .. "Number of slots: ".. "\n"
            .. autoloot.freeAccountLimit .." free account".. "\n"
            .. autoloot.premiumAccountLimit .." premium account")
        return false
    end
    if not table.contains({"clear", "list", "add", "remove", "gold"}, action) then
        player:showTextDialog(8977, "[AUTO LOOT] Commands:" .. "\n\n"
            .. "!autoloot clear" .. "\n"
            .. "!autoloot list" .. "\n"
            .. "!autoloot add, itemName" .. "\n"
            .. "!autoloot remove, itemName".. "\n"
            .. "!autoloot gold".. "\n\n"
            .. "Quantidade de slots: ".. "\n"
            .. autoloot.freeAccountLimit .." free account".. "\n"
            .. autoloot.premiumAccountLimit .." premium account")
        return false
    end
    -- !autoloot clear
    if action == "clear" then
        removePlayerAutoAlllootItem(player)
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] Clean autoloot list.")
        return false
    -- !autoloot list
    elseif action == "list" then
        local items = getPlayerAutolootItems(player)
        if items then
            local limit = getPlayerLimit(player)
            if limit then
                local description = {string.format('[AUTO LOOT] Capacity: %d/%d ~\n\nList of items:\n-----------------------------', #items, limit)}
                for i, itemId in pairs(items) do
                    description[#description +1] = string.format("%d) %s", i, ItemType(itemId):getName())
                end
                player:showTextDialog(8977, table.concat(description, '\n'), false)
            end
        end
        return false
    end
    local function getItemType()
        local itemType = ItemType(split[2])
        if not itemType or itemType:getId() == 0 then
            itemType = ItemType(tonumber(split[2]) or 0)
            if not itemType or itemType:getId() == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] The item %s does not exist!", split[2]))
                return false
            end
        end
        return itemType
    end
    -- !autoloot add, itemName
    if action == "add" then
        local itemType = getItemType()
        if itemType then
            local limits = getPlayerLimit(player)
            if limits then
                local items = getPlayerAutolootItems(player)
                if items then
                    if #items >= limits then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Your autoloot only allows you to add %d items.", limits))
                        return false
                    end
                    if addPlayerAutolootItem(player, itemType:getId()) then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Perfect, you added the autoloot list: %s", itemType:getName()))
                    else
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Item %s is already on the list!", itemType:getName()))
                    end
                end
            end
        end
        return false
    -- !autoloot remove, itemName
    elseif action == "remove" then
        local itemType = getItemType()
        if itemType then
            if removePlayerAutolootItem(player, itemType:getId()) then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Perfect, you removed it from the autoloot list: %s", itemType:getName()))
            else
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("[AUTO LOOT] Item %s is not in your list.", itemType:getName()))
            end
        end
        return false
    -- !autoloot gold
    elseif action == "gold" then
        player:setStorageValue(Storage.autolootGoldAtive, player:getStorageValue(Storage.autolootGoldAtive) == 1 and 0 or 1)
        local check = player:getStorageValue(Storage.autolootGoldAtive) == 1 and "activated" or "disabled"
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "[AUTO LOOT] You ".. check .." collecting money by autoloot.")
        return false
    end
    return false
end
talkAction:separator(" ")
talkAction:register()
local creatureEvent = CreatureEvent("autolootCleanCache")
function creatureEvent.onLogout(player)
    local items = getPlayerAutolootItems(player)
    if items then
        setPlayerAutolootItems(player, items)
        autolootCache[player:getGuid()] = nil
    end
    return true
end
 
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