narko
vertrauenswürdig ~
Has someone already figure out how to make global depots work on TFS 1.x? I'm not asking for a full code but maybe if you know something and would like to share a small part of the code or give ideas.
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I looked into the source code and found this.
Considering ITEM_MARKET as a const, so If we add for example ITEM_DEPOT1 in const.h and cloning that line using it. There should appear another an item in the locker. But the problem is, how can I assign each town to the depots.
Edit:
The only issue atm is that locker can't handle more than 3 items even if it's vol. 30.
Thanks in advance.
Code:
A global depot with 17 city-specific boxes accessible from every individual depot will be implemented
Each Depot Chest will contain 17 Depot Boxes which each correspond to a different city's depot. You can open all of them from any Depot. This also applies to Depot Chests found in Guildhalls.
The depot, as in all 17 Depot Boxes, can store a combined total of 2,000 items (Free Accounts) or up to 10,000 items (Premium Accounts).
Travora will exist solely as a platform to facilitate Character World Transfers. The depot on the island is to be removed, but the depot itself will exist in every other town as Depot Box XIII.
I looked into the source code and found this.
Code:
depotLocker->__internalAddThing(Item::CreateItem(ITEM_MARKET));
Considering ITEM_MARKET as a const, so If we add for example ITEM_DEPOT1 in const.h and cloning that line using it. There should appear another an item in the locker. But the problem is, how can I assign each town to the depots.
Edit:
The only issue atm is that locker can't handle more than 3 items even if it's vol. 30.
Thanks in advance.
Last edited: