underewar
Well-Known Member
Once the main stone appears it will be necessary to click on all the others so that they are again "normal" stones. Then the teleport appears.
in addition you may be charged something to enter the tp after using the stones.
Enjoy.
data/scripts/action.xml
data/action/scripts/yourscript.lua
Configuration
in addition you may be charged something to enter the tp after using the stones.
Enjoy.
data/scripts/action.xml
XML:
<action actionid = "10100" event = "script" value = "yourscript.lua" />
data/action/scripts/yourscript.lua
Lua:
local minutes = 5
local stones = {
{pos = {x = 1037, y = 997, z = 7}},
{pos = {x = 1041, y = 994, z = 7}},
{pos = {x = 1045, y = 997, z = 7}},
}
local teleporter = {
['id'] = 1387,
['position.create'] = {x = 1041, y = 997, z = 7},
['position.send'] = {x = 1041, y = 992, z = 7},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local a = item.actionid
if (not(a == 10100)) then
return true
end
if (getTileItemById(teleporter['position.create'], 1387).uid > 0) then
return true
end
if (item.itemid == 1304) then
doSendMagicEffect(fromPosition, 52)
else
doSendMagicEffect(fromPosition, CONST_ME_POFF)
end
doTransformItem(item.uid, item.itemid == 1354 and 1304 or 1354)
local count = 0
for i = 1, #stones do
local p = stones[i].pos
if (getTileItemById(p, 1354).uid > 0) then
count = count + 1
end
end
if (count == #stones) then
doCreatureSay(cid, "Sukcess!", TALKTYPE_ORANGE_1)
doCreatureSay(cid, "The teleporter was created.", TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(cid), 49)
doCreateTeleport(teleporter['id'], teleporter['position.send'], teleporter['position.create'])
addEvent(function(cid)
for v = 1, #stones do
local s = stones[v].pos
if (getTileItemById(s, 1354).uid > 0) then
doTransformItem(getTileItemById(s, 1354).uid, 1304)
doSendMagicEffect(s, CONST_ME_POFF)
end
end
local tp = getTileItemById(teleporter['position.create'], teleporter['id']).uid
if (tp > 0) then
doRemoveItem(tp)
end
end, 60000 * minutes, cid)
end
return true
end
Configuration
Lua:
local minutes = 5 -- time to portal apear
local stones = { -- Stone Position
{pos = {x = 1037, y = 997, z = 7}},
{pos = {x = 1041, y = 994, z = 7}},
{pos = {x = 1045, y = 997, z = 7}},
}
local teleporter = { -- teleport config
['id'] = 1387,
['position.create'] = {x = 1041, y = 997, z = 7}, -- if fail where should be
['position.send'] = {x = 1041, y = 992, z = 7},
}