ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
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Gave a second read to this, does changing3) My pathfinding algorithm is so much faster than the original one that you could have it run thousands more times.
You can mess with this value for different results in the path updating speed.
C++:static constexpr int32_t EVENT_CREATURE_PATH_INTERVAL = 20;
C++:
static constexpr int32_t EVENT_CREATURE_PATH_INTERVAL = 20;
Thanks in advance!