ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
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Creature:nThink() @ralke
replace
C++:forceUpdateFollowPath = true
with
C++:if (followCreature) { goToFollowCreature(); } forceUpdateFollowPath = true;
Fixes are pushed to github (only need the path call one ralke)
Done ^^
Update Follow Path · ralke23/Greed-TFS-1.5-Downgrades@3077e8f
https: //otland.net/threads/tfs-a-algorithm-d.282100/#post-2704580 Co-Authored-By: gigastar <[email protected]>
But still says that There is no way.

Tried clicking sewers and thoose stuff too

What is wrong? Thanks in advance!!
Post automatically merged:
Edit: I saw some other commits, going to apply and see how it goes
Add searchDist to player getPathTo · NRH-AA/forgottenserver@69b74af
We use max search dist in getPathMatching in the A* fixes. This will be required for that to work correctly. The code will not run if the maxSearchDist is too low compared to targetPos distance. S...
PLAYER_SEARCHDIST · NRH-AA/forgottenserver@30c5722
Easy access to change how far a players view range is to: moveitems, move players, move mosnters. Ect.
forceUpdateFollowPath · NRH-AA/forgottenserver@34e7072
A free and open-source MMORPG server emulator written in C++ - forceUpdateFollowPath · NRH-AA/forgottenserver@34e7072
What else must be added?? If you could link me to it i'll apreciate it !!
Here's my change history
Commits · ralke23/Greed-TFS-1.5-Downgrades
Alternative forgottenserver versions for older protocols support - Commits · ralke23/Greed-TFS-1.5-Downgrades