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TFS Guide & Documentation

Infernum

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Work in progress, but I'm happy with the current state of it and the pace I'm keeping with updates.

I'm looking for genuine feedback as well on what I should improve or if any of my examples should simplified or rewritten. I'm also looking for other things that should be explained that aren't common knowledge (like I put Cylinder and Thing in its own section, since it's not common knowledge, stuff like that). Suggestions on new sections / pages are welcome as well. I'm looking to create something final and perfect for the community to learn how TFS works that can be used for years and years to come.

Also, if anybody happens to want to contribute, let me know.

Link to the GitBook: Preface (https://stigmax.gitbook.io/tfs-guide/)
 

MikeOT

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Awesome initiative 👍

I think the format you are using is great.
 

rickgv

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Thanks for posting. The content is great, tho not a 100% complete.
Since I'm starting, it'd be awesome if I had the full content. Any plans to update it?
Also, is it TFS 1.3?
Love your posts. You truly rock.
 
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Infernum

Infernum

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Thanks for posting. The content is great, tho not a 100% complete.
Since I'm starting, it'd be awesome if I had the full content. Any plans to update it?
Also, is it TFS 1.3?
Love your posts. You truly rock.
No plans to update it, writing those pages takes so much time for the formatting, and yes, it is 1.3.
 

rickgv

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No plans to update it, writing those pages takes so much time for the formatting, and yes, it is 1.3.
Ahhh, that's bad. Like I said, I love your posts. I have a lot of them bookmarked for when I get comfortable enough to implement them, like the item abilities via Lua.
I'll try my best to understand the interfaces.
BTW, thanks for your quick reply.
 

Codinablack

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Omg! I absolutely love it! I know im coming in late to the party but I just decided to possibly try to play with 1.3 instead of picking up where I left on my 1.1 project.

Revscript is a big thing that has changed the game, as well as the bonus features of mtype, and item. I seen the revscript example inside monsters folder, and wondered about onappear, which was the trigger, as well as other questions about some of the new api for 1.3 and its possibilities with revscript, and your page is answering almost all my questions! Absolutely thankful for this
 
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