Hello,
This week started a project to create the best damage system for tibia 860. And I need some opinions on some things.
See the pictures below and let your opinion. I want to develop a well-balanced damage system, which will be released here to all users of otland .
The rune used for the graphics below is Sudden Death Rune. And the calculations used here not include any percent reduction from special items (ex: yalahari armor, skullcracker armor and koshei's ancient amulet). Show only raw damage.
The current formula is:
And the graphic below show the damage for a paladin with the same level.
This system will be a bit based on the old formulas of the tibia, and should not following current tibia damages.
Thanks,
rstdias.
This week started a project to create the best damage system for tibia 860. And I need some opinions on some things.
See the pictures below and let your opinion. I want to develop a well-balanced damage system, which will be released here to all users of otland .
The rune used for the graphics below is Sudden Death Rune. And the calculations used here not include any percent reduction from special items (ex: yalahari armor, skullcracker armor and koshei's ancient amulet). Show only raw damage.
The current formula is:
PHP:
local min = ((level * 2.5) + (maglevel * 5))
local max = ((level * 2.5) + (maglevel * 5) + 60)
And the graphic below show the damage for a paladin with the same level.
This system will be a bit based on the old formulas of the tibia, and should not following current tibia damages.
Thanks,
rstdias.
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