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local config = {
savePlayersOnAdvance = true
}
function onAdvance(cid, skill, oldLevel, newLevel)
if(config.savePlayersOnAdvance) then
doPlayerSave(cid, true)
end
return true
end
But I find that the ELF system could create a smart save as type
saved from 10 to 10 char, to avoid freeze ...
Save Separate house ...
Things like that, but oh well, your script already helps a lot to avoid waste of
chars, but of course does not prevent clones because clones using minutes ...
If you have a stable OT then I don't see the point of using your script? huh. >.>
#Thread:
If you're tired of server save freezing... save at low peak times, each 24 hrs? This way you don't have to push the PC into unnecessary server load PLUS I think, people wont complain about it since they know when it happens. Just like CipSoft & Talaturen's OTS.
Migxxx, there are always posibilites to cut off light, hacks, etc... And you need to have backups systems... I also have a database backup every 1 hour, that helps a lot.
And also on your thread part, there are posibilites that the server go down, as mentioned before.
If you whant to help the save system for your player, add the save options, to quest system, they save the character in every quest done, and in missions is helpfull too