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The Forgotten Server 10.98

Hello guys, it's been a long time since TFS 1.4.2 (Tibia version 10.98) was released, and since then we have never had any updates to this repository from the Dev team (they only work with the current version of Tibia). If you go to the original repository for this version, the compilation on Windows no longer works due to the lack of updates to the parameters related to the LIBs.

Due to this lack of updates to the original repository and taking into account that most of the community prefers the "Old Protocol" (versions prior to 11.x+, which was when there were major changes), I decided to bring this base to the community. It is TFS 1.4.2 with all the updates and bug fixes up to the present moment (and I will continue to update it in my GitHub repository).

With this, we will now have the most updated, stable and optimized version of version 10.98. That said, I will list the main differences in relation to the original TFS 1.4.2 repository.

[ IMPORTANT: It is worth mentioning that this is not a "downgrade", all commits were added individually and I discarded all those related to protocol modifications higher than 11.x+ ]

  • LIB updates
  • All bug fixes
  • MEMORY Leak fixes
  • Major source optimizations
  • Compilation method updates (for Windows, Linux and MACOS)

Repository: GitHub - CodingALS/forgottenserver-10.98: A free and open-source MMORPG server emulator written in C++ (https://github.com/CodingALS/forgottenserver-10.98)

Report bug issues: Issues · CodingALS/forgottenserver-10.98 (https://github.com/CodingALS/forgottenserver-10.98/issues)

Were you able to pinpoint the LUA code corruption issue?
 
This usually occurs due to incompatibility with the "transparency" feature




CipSoft Client 10.98, OTClient V8 or OTClient Redemption



What are you talking about?

There's a lua code corruption in TFS 1.4.2 stock when player count increases, lua scripts start to fail. It becomes more apparent with more players yes. It behaves almost as if the scripts are being reloaded when they're not.
 
Ah yes, I understand, it seems to be a case of memory leak, in this case it would be related to the method used "incrementCounter". Currently, the TFS team is working to fix this by migrating to smart pointers
 
Hey, I'm back with this server to have some fun creating things. But I figured out that the option for changing 100gp into 1 platinum is not working. Also changing 100 platinum is not changing into 1 cc. How to make it work?
 
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