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The Forgotten Server v0.2 (Mystic Spirit)

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i fix my NPCs how to fix deathlist on Gesior Acc maker ?

EDIT

NVM - FIXED
 
Last edited:
this npc I think.. doesn't work now
Code:
local LEVEL = 8

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)



-- OTServ event handling functions start
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end
-- OTServ event handling functions end


function oracle(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    
    local cityNode = node:getParent():getParent()
    local vocNode = node:getParent()
    
    local destination = cityNode:getParameters().destination
    local townid = cityNode:getParameters().townid
    local voc = vocNode:getParameters().voc
    
    if(destination ~= nil and voc ~= nil and townid ~= nil) then
        if(getPlayerLevel(cid) < parameters.level) then
            npcHandler:say('You must first reach level ' .. parameters.level .. '!')
        else
            doPlayerSetVocation(cid,voc)
            doPlayerSetTown(cid,townid)
doTeleportThing(cid,destination,1)
end
    else
        error('Destination:', destination, 'Vocation:', vocation, 'Townid:', townid)
    end
    npcHandler:resetNpc()
    return true
end


function greetCallback(cid)
    if(getPlayerLevel(cid) < LEVEL) then
        npcHandler:say('CHILD! COME BACK WHEN YOU HAVE GROWN UP!', cid)
        return false
    else
        return true
    end
end

-- Set the greeting callback function
npcHandler:setCallback(CALLBACK_GREET, greetCallback)

-- Set the greeting message.
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')

-- Pre-create the yes/no nodes.
local yesNode = KeywordNode:new({'yes'}, oracle, {level = LEVEL})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})

-- Create the actual keyword structure...
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? Edron?'})
    local node2 = node1:addChildKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 1, destination = {x=248, y=114, z=8}, text = 'The city of Edron, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
        local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
            node3:addChildKeywordNode(yesNode)
            node3:addChildKeywordNode(noNode)
        local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
            node3:addChildKeywordNode(yesNode)
            node3:addChildKeywordNode(noNode)
        local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
            node3:addChildKeywordNode(yesNode)
            node3:addChildKeywordNode(noNode)
        local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
            node3:addChildKeywordNode(yesNode)
            node3:addChildKeywordNode(noNode)

keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})

-- Make it react to hi/bye etc.
npcHandler:addModule(FocusModule:new())
Nvm ..
It's already fixed.
the oracle npc bug is cuz' of the older command -> if(not npcHandler:isFocused(cid)) then
 
How come your servers always have the least accurate set of monsters? The monsters that come with TFS are from 7.8 or so if I am correct. The monsters are the most important part of any OT..

One more thing that I love..
You have to use TFS's temple pos or you get error'd out of your mind.
 
Last edited:
Can someone tell me whats wrong with this line?
PHP:
shopModule:addBuyableItem({'icicle', 'icic'},					2268, 120,	20,	'icicle rune')
And can someone tell me how to use addBuyableItemContainer
 
Don't send only the line, send the complete loop or file.
 
hello

my banker is dont work now

i dont know why ;/

please have any error in the code ?

see
Code:
----------------------------------------------------------Made By MokerHamer----------------------------------------------
--------------------Special Thanks to: Talaturen and Jiddo  without them i coulden't have done this!------------------
------------------------------------------NOTE* THIS SCRIPT MAY ONLY BE RELEASED ON WWW.OTLAND.NET ONLY---------------------
------------------------------------This Script is specialde made for World Of Tramon V8.0-----------------------------
-----------------------------------------------------World Of Tramon Link: None Yet--------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
-- OTServ event handling functions start
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end
-- OTServ event handling functions end
 
 
---------Begin-Dont--Tough!--Noob--censative
function creatureSayCallback(cid, type, msg)
    if(npcHandler.focus ~= cid) then
        return false
    end
 
    local count = (getCount(msg))        
    local oldcount = getPlayerStorageValue(cid, 300)
    if(oldcount == -1) then
     oldcount = 0
      end
---------End-Dont--Tough!--Noob--censative
 
 
 
---------------Begin  Crap that u can change it if u want-----------------------    
        bank_need_premium = 'Sorry, You need premium account to use the bank.'
        low_money_deposit = 'You do not have enough money in your deposit to withdraw, '..count..' Gold Pieces. '
        lost_track = 'Huh, What are you talking about?'
 
        if msgcontains(msg, 'banker') then
            selfSay('Hello. How can I help you? If you need some help just say information')
        elseif msgcontains(msg, 'information') then
            selfSay('Hello i am the city banker, you can do many things here like, Check your balance deposit and even withdraw!')
---------------End  Crap that u can change it if u want
 
-------------------------------------------------------------Begin of the Banker script---------------------------------------
 
------------------------Begin!--deposit--Crap----
            elseif msgcontains(msg, 'deposit') then
            if getPlayerPremiumDays(cid) > 0 then
            selfSay('How mutch would u like to deposit?')
                    talk_state = 1
            else
                selfSay(bank_need_premium)
                talk_state = 0
            end
---deposit--Confurm--Yes
elseif isNumber(getCount(msg)) and talk_state == 1 then
talk_state = 0
if doPlayerRemoveMoney(cid, count) == TRUE then
setPlayerStorageValue(cid,300, oldcount+count)
selfSay('You have successfully deposit '..count..' Gold Pieces')
else
selfSay(lost_track)
end
------------------------End!--deposit--Crap----
 
------------------------Begin!--Balance--Crap----
            elseif msgcontains(msg, 'balance') then
            if getPlayerPremiumDays(cid) > 0 then
            selfSay('do u want to check your balance?')
                    talk_state = 2
            else
                selfSay(bank_need_premium)
                talk_state = 0
            end
---Balance--Confurm--Yes
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerStorageValue(cid,300, oldcount) then
if(oldcount == -1) then
   oldcount = 0
   end
selfSay('You have '..oldcount..' Gold Pieces deposit.')
else
   selfSay(lost_track)
end
------------------------End!--Balance--Crap----
 
------------------------Begin!--withdraw--Crap----
            elseif msgcontains(msg, 'withdraw') then
            if getPlayerPremiumDays(cid) > 0 then
            selfSay('How mutch would u like to withdraw?')
                    talk_state = 3
            else
                selfSay(bank_need_premium)
                talk_state = 0
            end
---withdraw--Confurm--Yes
elseif isNumber(getCount(msg)) and talk_state == 3 then
talk_state = 0
if count <= oldcount then
setPlayerStorageValue(cid,300, oldcount-count)
doPlayerAddMoney(cid, count)
selfSay('You have successfully withdrawed '..count..' Gold Pieces.')
else
selfSay(low_money_deposit)
end
------------------------End!--withdraw--Crap----
 
---No--To--All
        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 3) then
            selfSay('Why the fuck dit you start this conversation anywais?')
            talk_state = 0
            end
 
        return true
           end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

please help me :/
 
Last edited:
Don't send only the line, send the complete loop or file.
The thing is that i don't get a error.. The icicles doesn't show up on the trade window ;/
But the other runes that I've added does :/
 
@NilssoN: Have you checked the ID's?

@Mamute: Can you post your error perhaps? You've justed posted your script...
 
Great engine!

Guys i need link to download npc - Oracle. Please help.
 
oracle.xml

Code:
<npc name="The Oracle" floorchange="0" walkinterval="0">
	<health now="150" max="150"/>
	<look typeex="1448"/>
  
  <interaction range="3" idletime="30">
    
    <interact keywords="hi" focus="1">
      <!--These are the keywords will trigger this interaction-->
      <keywords>hello</keywords>
      <keywords>greet</keywords>

      <response>
        <action name="script">
          <!--
          if(getPlayerVocation(cid) ~= 0) then
            selfSay("SORRY, YOU HAVE ALREADY MADE YOUR CHOICE IN LIFE!")
            _state.isidle = true
            return
          end
          -->
          
          if(getPlayerLevel(cid)) >= 8 then
            selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
            _state.b1 = (isPremium(cid) == TRUE)
            _state.topic = 1
          else
            selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")
            _state.isidle = true
          end
        </action>
      </response>
      
      </interact>

    <interact keywords="yes" topic="1">
      <!--Premium account, b1 is set in above-->
      <response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?">
        <action name="topic" value="2"/>
      </response>
      
      <!--Normal account-->
      <response text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?">
        <action name="topic" value="2"/>
      </response>
    </interact>

    <interact keywords="carlin" topic="2">
      <response text="IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 1
          _state.topic = 3
        </action>
      </response>
    </interact>

    <interact keywords="thais" topic="2">
      <response text="IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 2
          _state.topic = 3
        </action>
      </response>
    </interact>

    <interact keywords="venore" topic="2">
      <response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 3
          _state.topic = 3
        </action>
      </response>
    </interact>

    <interact keywords="edron" topic="2">
      <response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
        <!--Set the topic back to 2, ie. choose a new town.-->
        <action name="topic" value="2"/>
      </response>
      <!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
      <response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <action name="script">
          _state.n1 = 3
          _state.topic = 3
        </action>
      </response>
    </interact>
    
    <!--If the player does not say any city, repeat our question-->
    <interact keywords="|*|" topic="2">
      <response b1="1" text="CARLIN, EDRON, THAIS, OR VENORE?"/>
      <response text="CARLIN, EDRON, THAIS, OR VENORE?"/>
    </interact>

    <interact keywords="sorcerer" topic="3">
      <response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
        <action name="script">
          _state.n2 = 1
          _state.topic = 4
        </action>
      </response>
    </interact>

    <interact keywords="druid" topic="3">
      <response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
        <action name="script">
          _state.n2 = 2
          _state.topic = 4
        </action>
      </response>
    </interact>

    <interact keywords="paladin" topic="3">
      <response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
        <action name="script">
          _state.n2 = 3
          _state.topic = 4
        </action>
      </response>
    </interact>
    
    <interact keywords="knight" topic="3">
      <response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
      <action name="script">
          _state.n2 = 4
          _state.topic = 4
        </action>
      </response>
    </interact>

    <!--If the player does not say any profession, repeat our question-->
    <interact keywords="|*|" topic="3">
      <response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>
    </interact>
    
    <interact keywords="yes" topic="4">
      <response>
        <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
        <!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
        <action name="script">
          local pos = 0
          if(_state.n1 == 1) then
            pos = {x=180, y=233, z=7}
          elseif(_state.n1 == 2) then
            pos = {x=180, y=233, z=7}
          elseif(_state.n1 == 3) then
            pos = {x=180, y=233, z=7}
          elseif(_state.n1 == 4) then
            pos = {x=180, y=233, z=7}
          else
            selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")
            return
          end
          
          selfSay("SO BE IT!")
          doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

          if(doTeleportThing(cid, pos) == 0) then
            doPlayerSetVocation(cid, _state.n2)
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
          end                  

        </action>
        <action name="idle" value="1"/>
      </response>
    </interact>
    
    <interact keywords="bye" focus="0">
      <keywords>farewell</keywords>
      <response text="Good bye. Recommend us, if you were satisfied with our service."/>
    </interact>

    <!--
    If the event onBusy exists, the npc will make a queue like Tibia, if the event is removed
    the npc will be able to talk to all customers at the same time without problems.
    -->
 
    <interact event="onBusy">
      <response text="WAIT UNTIL IT IS YOUR TURN!">
        <action name="addqueue" value="|PLAYER|"/>
      </response>
    </interact>

    <!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
    <interact event="onPlayerLeave" focus="0">
      <response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>
    </interact>
    
  </interaction>
  
</npc>
 
I get an error when loading my loot script NPC.

[14/08/2008 10:33:36] The Forgotten Server - Version 0.2 (Mystic Spirit).
[14/08/2008 10:33:36] A server developed by Talaturen, Kiper, Kornholijo, Jonern, Lithium & Elf.
[14/08/2008 10:33:36] Visit our forum for updates, support and resources: http://otland.net/.

[14/08/2008 10:33:36] >> Loading config
[14/08/2008 10:33:36] >> Loading RSA key
[14/08/2008 10:33:36] >> Testing SQL connection... MySQL.
[14/08/2008 10:33:37] >> Loading bans
[14/08/2008 10:33:37] >> Loading vocations
[14/08/2008 10:33:37] >> Loading commands
[14/08/2008 10:33:37] >> Loading items
[14/08/2008 10:33:38] >> Loading script systems
[14/08/2008 10:33:40] >> Loading monsters
[14/08/2008 10:33:46] >> Loading outfits
[14/08/2008 10:33:46] >> Loading admin protocol config
[14/08/2008 10:33:46] >> Loading experience stages
[14/08/2008 10:33:46] >> Using plaintext passwords
[14/08/2008 10:33:46] >> Checking world type... PVP
[14/08/2008 10:33:46] >> Loading map
[14/08/2008 10:33:47] > Map size: 1000x1000.
[14/08/2008 10:33:47] Warning: [OTBM loader] Moveable item in house id = 30 Item type = 1728
[14/08/2008 10:33:47] Warning: [OTBM loader] Moveable item in house id = 30 Item type = 1616
[14/08/2008 10:33:47] Warning: [OTBM loader] Moveable item in house id = 30 Item type = 1736
[14/08/2008 10:33:47] Warning: [OTBM loader] Moveable item in house id = 30 Item type = 1650
[14/08/2008 10:33:48] Warning: [OTBM loader] Moveable item in house id = 1 Item type = 1714
[14/08/2008 10:33:48] Warning: [OTBM loader] Moveable item in house id = 4 Item type = 1716
[14/08/2008 10:33:48] Warning: [OTBM loader] Moveable item in house id = 2 Item type = 1714
[14/08/2008 10:33:48] Warning: [OTBM loader] Moveable item in house id = 20 Item type = 1714
[14/08/2008 10:33:48] Warning: [OTBM loader] Moveable item in house id = 5 Item type = 1716
[14/08/2008 10:33:48] Warning: [OTBM loader] Moveable item in house id = 24 Item type = 1716
[14/08/2008 10:33:49] > Map loading time: 2.474 seconds.
[14/08/2008 10:33:50] >> Setting gamestate to: GAME_STATE_INIT

[14/08/2008 10:33:50] Lua Script Error: [Npc interface]
[14/08/2008 10:33:50] data/npc/scripts/loot.lua:eek:nCreatureAppear

[14/08/2008 10:33:50] data/npc/scripts/loot.lua:8: attempt to call global 'npcHandlerOnCreatureAppear' (a nil value)
[14/08/2008 10:33:51] stack traceback:
[14/08/2008 10:33:51] data/npc/scripts/loot.lua:8: in function <data/npc/scripts/loot.lua:8>
[14/08/2008 10:33:51] >> All modules has been loaded, server starting up...
[14/08/2008 10:33:51] >> Pluto Server Online!


[14/08/2008 10:33:51] Lua Script Error: [Npc interface]
[14/08/2008 10:33:51] data/npc/scripts/loot.lua:eek:nThink

[14/08/2008 10:33:52] data/npc/scripts/loot.lua:11: attempt to call global 'npcHandlerOnThink' (a nil value)
[14/08/2008 10:33:52] stack traceback:
[14/08/2008 10:33:52] data/npc/scripts/loot.lua:11: in function <data/npc/scripts/loot.lua:11>
 
You should release Some more usful npcs to this server it will be great like boat npc oracel buy and sell npc and so on!
 
hello

my banker is dont work now

i dont know why ;/

i say hi
he say Hi XXXX ...

and i digit deposit he dont say more, he ignore player ...

please have any error in the code ?

see
Code:
----------------------------------------------------------Made By MokerHamer----------------------------------------------
--------------------Special Thanks to: Talaturen and Jiddo  without them i coulden't have done this!------------------
------------------------------------------NOTE* THIS SCRIPT MAY ONLY BE RELEASED ON WWW.OTLAND.NET ONLY---------------------
------------------------------------This Script is specialde made for World Of Tramon V8.0-----------------------------
-----------------------------------------------------World Of Tramon Link: None Yet--------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
-- OTServ event handling functions start
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end
-- OTServ event handling functions end
 
 
---------Begin-Dont--Tough!--Noob--censative
function creatureSayCallback(cid, type, msg)
    if(npcHandler.focus ~= cid) then
        return false
    end
 
    local count = (getCount(msg))        
    local oldcount = getPlayerStorageValue(cid, 300)
    if(oldcount == -1) then
     oldcount = 0
      end
---------End-Dont--Tough!--Noob--censative
 
 
 
---------------Begin  Crap that u can change it if u want-----------------------    
        bank_need_premium = 'Sorry, You need premium account to use the bank.'
        low_money_deposit = 'You do not have enough money in your deposit to withdraw, '..count..' Gold Pieces. '
        lost_track = 'Huh, What are you talking about?'
 
        if msgcontains(msg, 'banker') then
            selfSay('Hello. How can I help you? If you need some help just say information')
        elseif msgcontains(msg, 'information') then
            selfSay('Hello i am the city banker, you can do many things here like, Check your balance deposit and even withdraw!')
---------------End  Crap that u can change it if u want
 
-------------------------------------------------------------Begin of the Banker script---------------------------------------
 
------------------------Begin!--deposit--Crap----
            elseif msgcontains(msg, 'deposit') then
            if getPlayerPremiumDays(cid) > 0 then
            selfSay('How mutch would u like to deposit?')
                    talk_state = 1
            else
                selfSay(bank_need_premium)
                talk_state = 0
            end
---deposit--Confurm--Yes
elseif isNumber(getCount(msg)) and talk_state == 1 then
talk_state = 0
if doPlayerRemoveMoney(cid, count) == TRUE then
setPlayerStorageValue(cid,300, oldcount+count)
selfSay('You have successfully deposit '..count..' Gold Pieces')
else
selfSay(lost_track)
end
------------------------End!--deposit--Crap----
 
------------------------Begin!--Balance--Crap----
            elseif msgcontains(msg, 'balance') then
            if getPlayerPremiumDays(cid) > 0 then
            selfSay('do u want to check your balance?')
                    talk_state = 2
            else
                selfSay(bank_need_premium)
                talk_state = 0
            end
---Balance--Confurm--Yes
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerStorageValue(cid,300, oldcount) then
if(oldcount == -1) then
   oldcount = 0
   end
selfSay('You have '..oldcount..' Gold Pieces deposit.')
else
   selfSay(lost_track)
end
------------------------End!--Balance--Crap----
 
------------------------Begin!--withdraw--Crap----
            elseif msgcontains(msg, 'withdraw') then
            if getPlayerPremiumDays(cid) > 0 then
            selfSay('How mutch would u like to withdraw?')
                    talk_state = 3
            else
                selfSay(bank_need_premium)
                talk_state = 0
            end
---withdraw--Confurm--Yes
elseif isNumber(getCount(msg)) and talk_state == 3 then
talk_state = 0
if count <= oldcount then
setPlayerStorageValue(cid,300, oldcount-count)
doPlayerAddMoney(cid, count)
selfSay('You have successfully withdrawed '..count..' Gold Pieces.')
else
selfSay(low_money_deposit)
end
------------------------End!--withdraw--Crap----
 
---No--To--All
        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 3) then
            selfSay('Why the fuck dit you start this conversation anywais?')
            talk_state = 0
            end
 
        return true
           end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

please help me :/
 
I'm getting this error:

[14/08/2008 12:17:54] Lua Script Error: [Npc interface]
[14/08/2008 12:17:54] data/npc/scripts/addons.lua:eek:nCreatureSay

[14/08/2008 12:17:54] data/npc/lib/npcsystem/npchandler.lua:563: table index is nil
[14/08/2008 12:17:54] stack traceback:
[14/08/2008 12:17:54] data/npc/lib/npcsystem/npchandler.lua:563: in function 'say'
[14/08/2008 12:17:54] data/npc/scripts/addons.lua:49: in function 'callback'
[14/08/2008 12:17:54] data/npc/lib/npcsystem/npchandler.lua:365: in function 'onCreatureSay'
[14/08/2008 12:17:54] data/npc/scripts/addons.lua:7: in function <data/npc/scripts/addons.lua:7>
 
got much problems with the npc system.

Would it be still save, when I use the old npc system (8.00)?
 
got much problems with the npc system.

Would it be still save, when I use the old npc system (8.00)?

You can use the old NPC system files without any problem.
 
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