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The Forgotten Server v0.2 (Mystic Spirit)

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please could someone tell me how i can change the create item command so i can make 8.4 items

I suppose you need to add them all in items.xml, thats about 910 objects in total ^^
IDs ~9050 to ~9960? ;D
 
Is it me or are Magic Plate Armor bugged?
And there's more items, cuz they can only be wielded by pallys, not knights.

/Limannen
 
Mmm... Why gods have PZ Locked? :S!

16:50 You see yourself. You are a god.

I shot a firebomb and when i try to logout... "You may not logout during or immediately after fight!"

It's a bug?
 
I have a problem with ot. I have debug when I eat food? why? Thanks
 
Tala have u fixed rainbow shield? Sorry if u someone asked before, but I dont see in patchs info about it ... :|
 
I compiled TFS with TF Dev-Cpp v2.2!

Links:
Code:

Quote:
-O1
-lboost_regex
-lboost_system
-lgmp
-lluasql_mysql
-lluasql_sqlite
-llua5.1
-lmysql
-lsqlite3
-lwsock32
-lxml2
-lmysql
-lws2_32
-s
C++ compiler:
Code:

Quote:
-D__USE_MYSQL__
-D__USE_SQLITE__
It was ok until i opened .exe file. I saw error :
Testing SQL connection... > ERROR: Unknown sqlType... terminating!

Anyone could help me ?
thanks.
 
so then it's ur fault i checked latest sources look
Code:
	<!-- Armors -->
	<movevent event="Equip" itemid="2472" slot="armor" function="onEquipItem">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
		<vocation name="Paladin"/>
		<vocation name="Royal Paladin" showInDescription="0"/>
 
I updated my server to 8.4.

For some reasons my custom items with "absorbPercentAll" doesn't work properly, you get debug when clicking LOOK on them.

Example:

Code:
	<item id="2128" article="a" name="PvP crown">
		<attribute key="weight" value="1500"/>
		<attribute key="armor" value="4"/>
                <attribute key="magicpoints" value="2"/>
                <attribute key="suppressDrunk" value="1"/>
                <attribute key="absorbPercentAll" value="5"/>
		<attribute key="slotType" value="head"/>
	</item>

If I delete the "abosrbPercent all" attribute, it works fine. (Stone skin amulet uses the same attribute, but you don't get debug while clicking look on it)

Any ideas why?
 
crashes on 2 servers
Code:
(gdb) bt
#0  0xb0ffdfc8 in ?? ()
#1  0x080ce642 in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, Game>, boost::_bi::list1<boost::_bi::value<Game*> > >, void>::invoke ()
#2  0x081be2a6 in boost::function0<void, std::allocator<void> >::operator() ()
#3  0x081be00c in Dispatcher::dispatcherThread ()
#4  0xb7e104fb in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#5  0xb790de5e in clone () from /lib/tls/i686/cmov/libc.so.6
(gdb)
 
Please help me with this error:
FATAL: [OTBM loader] Unknown OTBM version detected.

I'm getting that error when the server is trying to load the map, I have a full 8.4 map with no problems. It is made with RME 1.1.3 (The 8.4 version of RME). Please help me! I think TFS is not fully completable with 8.4 maps.. :/
 
it is but maybe TFS didnt use the final release of the items.otb (i really dont know but i think is that)
 
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