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The Forgotten Server v0.2rc9 (Mystic Spirit)

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@Tata - players still cannot get higher level than 350.
 
I just can say that 80% when i try start server - crash. I sent you crash log Tala.
 
I just can say that 80% when i try start server - crash. I sent you crash log Tala.

I believe it's because of __EXCEPTION_TRACER__ defined.
 
So i shouldnt? Or you mean that you know reason and try fix? ^_^
 
Is that normal, when player throw spear, throwing star or any dist weapon, i saw in the console something about ammuType? :p
 
Can someone explain to me what do I have to do with the .s3db file? All tutorials I've seen about SQL says there should be a .sql file but it's not there.
 
Hello again.... well I get an bug on phpmyadmin and well like
you Talaturen I have download the lastest verion of phpmyadmin
and I still get an error I dont know if it is the forgottenserver.sql
or and error on my phpmyadmin I dont know bot if you got an answer
I appriciate it alote or if someoneknows what can I do pleace let me know

pic:...
elbuenasovo8.png

________________________________________________________________
THANKS FOR READING THIS MESSAGE
DEAR:ALBERT
 
I don't know but this is the forgotten.sql file from the svn:
Code:
DROP TRIGGER IF EXISTS `oncreate_players`;
DROP TRIGGER IF EXISTS `oncreate_guilds`;
DROP TRIGGER IF EXISTS `ondelete_players`;
DROP TRIGGER IF EXISTS `ondelete_guilds`;
DROP TRIGGER IF EXISTS `ondelete_accounts`;

DROP TABLE IF EXISTS `player_depotitems`;
DROP TABLE IF EXISTS `tile_items`;
DROP TABLE IF EXISTS `tiles`;
DROP TABLE IF EXISTS `bans`;
DROP TABLE IF EXISTS `house_lists`;
DROP TABLE IF EXISTS `houses`;
DROP TABLE IF EXISTS `player_items`;
DROP TABLE IF EXISTS `player_skills`;
DROP TABLE IF EXISTS `player_storage`;
DROP TABLE IF EXISTS `player_viplist`;
DROP TABLE IF EXISTS `player_spells`;
DROP TABLE IF EXISTS `guild_ranks`;
DROP TABLE IF EXISTS `guilds`;
DROP TABLE IF EXISTS `guild_invites`;
DROP TABLE IF EXISTS `players`;
DROP TABLE IF EXISTS `accounts`;
DROP TABLE IF EXISTS `groups`;

CREATE TABLE `groups`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`name` VARCHAR(255) NOT NULL COMMENT 'group name',
	`flags` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`access` INT NOT NULL,
	`maxdepotitems` INT NOT NULL,
	`maxviplist` INT NOT NULL,
	PRIMARY KEY (`id`)
) ENGINE = InnoDB;

INSERT INTO `groups` VALUES (3, 'a god', 134788128760, 1, 0, 0);
INSERT INTO `groups` VALUES (2, 'a gamemaster', 137438953471, 1, 0, 0);
INSERT INTO `groups` VALUES (1, 'player', 0, 0, 0, 0);

CREATE TABLE `accounts`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`password` VARCHAR(255) /* VARCHAR(32) for MD5*/ NOT NULL DEFAULT '',
	`type` INT NOT NULL DEFAULT 1,
	`premdays` INT NOT NULL DEFAULT 0,
	`lastday` INT UNSIGNED NOT NULL DEFAULT 0,
	`key` VARCHAR(20) NOT NULL DEFAULT '0',
	`email` VARCHAR(255) NOT NULL DEFAULT '',
	`blocked` TINYINT(1) NOT NULL DEFAULT FALSE,
	`warnings` INT NOT NULL DEFAULT 0,
	`group_id` INT NOT NULL DEFAULT 1,
	PRIMARY KEY (`id`),
	FOREIGN KEY (`group_id`) REFERENCES `groups` (`id`)
) ENGINE = InnoDB;

INSERT INTO `accounts` VALUES (1, '1', 1, 65535, 0, '0', '', 0, 0, 1);

CREATE TABLE `players`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`name` VARCHAR(255) NOT NULL,
	`group_id` INT NOT NULL DEFAULT 1,
	`account_id` INT NOT NULL DEFAULT 0,
	`level` INT NOT NULL DEFAULT 1,
	`vocation` INT NOT NULL DEFAULT 0,
	`health` INT NOT NULL DEFAULT 150,
	`healthmax` INT NOT NULL DEFAULT 150,
	`experience` BIGINT NOT NULL DEFAULT 0,
	`lookbody` INT NOT NULL DEFAULT 0,
	`lookfeet` INT NOT NULL DEFAULT 0,
	`lookhead` INT NOT NULL DEFAULT 0,
	`looklegs` INT NOT NULL DEFAULT 0,
	`looktype` INT NOT NULL DEFAULT 136,
	`lookaddons` INT NOT NULL DEFAULT 0,
	`maglevel` INT NOT NULL DEFAULT 0,
	`mana` INT NOT NULL DEFAULT 0,
	`manamax` INT NOT NULL DEFAULT 0,
	`manaspent` INT NOT NULL DEFAULT 0,
	`soul` INT UNSIGNED NOT NULL DEFAULT 0,
	`town_id` INT NOT NULL DEFAULT 0,
	`posx` INT NOT NULL DEFAULT 0,
	`posy` INT NOT NULL DEFAULT 0,
	`posz` INT NOT NULL DEFAULT 0,
	`conditions` BLOB NOT NULL,
	`cap` INT NOT NULL DEFAULT 0,
	`sex` INT NOT NULL DEFAULT 0,
	`lastlogin` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`lastip` INT UNSIGNED NOT NULL DEFAULT 0,
	`save` TINYINT(1) NOT NULL DEFAULT 1,
	`redskull` TINYINT(1) NOT NULL DEFAULT 0,
	`redskulltime` INT NOT NULL DEFAULT 0,
	`rank_id` INT NOT NULL DEFAULT 0,
	`guildnick` VARCHAR(255) NOT NULL DEFAULT '',
	`lastlogout` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`blessings` TINYINT(2) NOT NULL DEFAULT 0,
	`direction` INT NOT NULL DEFAULT 0 COMMENT 'NOT IN USE BY THE SERVER',
	`loss_experience` INT NOT NULL DEFAULT '10' COMMENT 'NOT IN USE BY THE SERVER',
	`loss_mana` INT NOT NULL DEFAULT '10' COMMENT 'NOT IN USE BY THE SERVER',
	`loss_skills` INT NOT NULL DEFAULT '10' COMMENT 'NOT IN USE BY THE SERVER',
	`premend` INT NOT NULL DEFAULT 0 COMMENT 'NOT IN USE BY THE SERVER',
	`online` TINYINT NOT NULL DEFAULT 0,
	PRIMARY KEY (`id`),
	KEY (`name`),
	FOREIGN KEY (`account_id`) REFERENCES `accounts`(`id`) ON DELETE CASCADE,
	FOREIGN KEY (`group_id`) REFERENCES `groups`(`id`)
) ENGINE = InnoDB;

INSERT INTO `players` VALUES (1, 'Account Manager', 1, 1, 1, 0, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, '', 400, 0, 0, 0, 0, 0, 0, 0, '', 0, 0, 0, 10, 10, 10, 0, 0);
	
CREATE TABLE `bans`
(
	`type` INT NOT NULL COMMENT 'this field defines if its ip, accountban or namelock',
	`ip` INT UNSIGNED NOT NULL DEFAULT 0,
	`mask` INT UNSIGNED NOT NULL DEFAULT 4294967295,
	`player` INT UNSIGNED NOT NULL DEFAULT 0,
	`account` INT UNSIGNED NOT NULL DEFAULT 0,
	`time` INT UNSIGNED NOT NULL DEFAULT 0,
	`reason_id` INT NOT NULL DEFAULT 0,
	`action_id` INT NOT NULL DEFAULT 0,
	`comment` VARCHAR(60) NOT NULL DEFAULT '',
	`banned_by` INT UNSIGNED NOT NULL DEFAULT 0
) ENGINE = InnoDB;

CREATE TABLE `guilds`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`name` VARCHAR(255) NOT NULL COMMENT 'guild name - nothing else needed here',
	`ownerid` INT NOT NULL,
	`creationdata` INT NOT NULL,
	`motd` VARCHAR(255) NOT NULL,
	PRIMARY KEY (`id`)
) ENGINE = InnoDB;

CREATE TABLE `guild_invites`
(
	`player_id` INT UNSIGNED NOT NULL DEFAULT 0,
	`guild_id` INT UNSIGNED NOT NULL DEFAULT 0
) ENGINE = InnoDB;

CREATE TABLE `guild_ranks`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`guild_id` INT NOT NULL COMMENT 'guild',
	`name` VARCHAR(255) NOT NULL COMMENT 'rank name',
	`level` INT NOT NULL COMMENT 'rank level - leader, vice, member, maybe something else',
	PRIMARY KEY (`id`),
	FOREIGN KEY (`guild_id`) REFERENCES `guilds`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `house_lists`
(
	`house_id` INT NOT NULL,
	`listid` INT NOT NULL,
	`list` TEXT NOT NULL
) ENGINE = InnoDB;

CREATE TABLE `houses`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`owner` INT NOT NULL,
	`paid` INT UNSIGNED NOT NULL DEFAULT 0,
	`warnings` TEXT NOT NULL,
	PRIMARY KEY (`id`)
) ENGINE = InnoDB;

CREATE TABLE `player_deaths`
(
	`player_id` INT NOT NULL,
	`time` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`level` INT NOT NULL DEFAULT 1,
	`killed_by` VARCHAR(255) NOT NULL,
	`is_player` TINYINT(1) NOT NULL DEFAULT 1,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_depotitems`
(
	`player_id` INT NOT NULL,
	`depot_id` INT NOT NULL DEFAULT 0,
	`sid` INT NOT NULL COMMENT 'any given range eg 0-100 will be reserved for depot lockers and all > 100 will be then normal items inside depots',
	`pid` INT NOT NULL DEFAULT 0,
	`itemtype` INT NOT NULL,
	`count` INT NOT NULL DEFAULT 0,
	`attributes` BLOB NOT NULL,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE,
	KEY (`player_id`, `depot_id`),
	UNIQUE KEY (`player_id`, `sid`)
) ENGINE = InnoDB;

CREATE TABLE `player_items`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`pid` INT NOT NULL DEFAULT 0,
	`sid` INT NOT NULL DEFAULT 0,
	`itemtype` INT NOT NULL DEFAULT 0,
	`count` INT NOT NULL DEFAULT 0,
	`attributes` text NOT NULL,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_skills`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`skillid` tinyint(4) NOT NULL DEFAULT 0,
	`value` INT UNSIGNED NOT NULL DEFAULT 0,
	`count` INT UNSIGNED NOT NULL DEFAULT 0,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_spells`
(
	`player_id` INT NOT NULL,
	`name` VARCHAR(255) NOT NULL,
	 FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_storage`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`key` INT UNSIGNED NOT NULL DEFAULT 0,
	`value` INT NOT NULL DEFAULT 0,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_viplist`
(
	`player_id` INT NOT NULL COMMENT 'id of player whose viplist entry it is',
	`vip_id` INT NOT NULL COMMENT 'id of target player of viplist entry',
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE,
	FOREIGN KEY (`vip_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `tiles`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`x` INT NOT NULL,
	`y` INT NOT NULL,
	`z` INT NOT NULL,
	PRIMARY KEY(`id`)
) ENGINE = InnoDB;

CREATE TABLE `tile_items`
(
	`tile_id` INT NOT NULL,
	`sid` INT NOT NULL,
	`pid` INT NOT NULL DEFAULT 0,
	`itemtype` INT NOT NULL,
	`count` INT NOT NULL DEFAULT 0,
	`attributes` BLOB NOT NULL,
	FOREIGN KEY (`tile_id`) REFERENCES `tiles`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

DELIMITER |

CREATE TRIGGER `ondelete_accounts`
BEFORE DELETE
ON `accounts`
FOR EACH ROW
BEGIN
    DELETE FROM `bans` WHERE `account` = OLD.`id`;
END|

CREATE TRIGGER `ondelete_guilds`
BEFORE DELETE
ON `guilds`
FOR EACH ROW
BEGIN
    UPDATE `players` SET `guildnick` = '', `rank_id` = 0 WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = OLD.`id`);
END|

CREATE TRIGGER `ondelete_players`
BEFORE DELETE
ON `players`
FOR EACH ROW
BEGIN
    DELETE FROM `bans` WHERE `type` = 2 AND `player` = OLD.`id`;
    UPDATE `houses` SET `owner` = 0 WHERE `owner` = OLD.`id`;
END|

CREATE TRIGGER `oncreate_guilds`
AFTER INSERT
ON `guilds`
FOR EACH ROW
BEGIN
    INSERT INTO `guild_ranks` (`name`, `level`, `guild_id`) VALUES ('the Leader', 3, NEW.`id`);
    INSERT INTO `guild_ranks` (`name`, `level`, `guild_id`) VALUES ('a Vice-Leader', 2, NEW.`id`);
    INSERT INTO `guild_ranks` (`name`, `level`, `guild_id`) VALUES ('a Member', 1, NEW.`id`);
END|

CREATE TRIGGER `oncreate_players`
AFTER INSERT
ON `players`
FOR EACH ROW
BEGIN
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 0, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 1, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 2, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 3, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 4, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 5, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 6, 10);
END|

DELIMITER ;
 
Makefile Compilation Rev 549 buged here!

file: iologindata.h / line: 70


69 : talaturen 549 bool createCharacter(uint32_t accountNumber, std::string characterName, int32_t vocationId, PlayerSex_t sex);

70 : int16_t IOLoginData::deleteCharacter(uint32_t accountNumber, const std::string characterName);

bug?
 
@Tata - I dunno if you noticed my report so I'm making it now. Players cannot get higher level than 350. It's kinda serious error if your exp rate is ~15 or higher.
 
I wouldn't say 350, but 442.

It's an issue with the formula, should be fixed in 0.2.10.

12:25 /addskill Talaturen, level
12:25 You advanced from Level 440 to Level 441.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 441 to Level 442.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 442 to Level 845.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 845 to Level 1941.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 1941 to Level 6908.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 6908 to Level 22810.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 22810 to Level 121529.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 121529 to Level 196483.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 196483 to Level 541613.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 541613 to Level 544029.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 544029 to Level 6812806.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 6812806 to Level 16968915.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 16968915 to Level 21231965.
12:25 /addskill Talaturen, level
12:25 You advanced from Level 21231965 to Level 43306026.
12:25 /addskill Talaturen, level
 
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