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The Forgotten Server v0.3.1[pl2] (Crying Damson)

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i have the same problem of Pabox Cavieres, nobody can help please?
 
[04/03/2009 21:01:12] Failed reconnecting to database - MYSQL ERROR: Lost connection to MySQL server during query
[04/03/2009 21:01:12] mysql_real_query(): UPDATE `accounts` SET `premdays` = 0, `warnings` = 0, `lastday` = 1236218472 WHERE `id` = 4687686 - MYSQL ERROR: Lost connection to MySQL server during query
[04/03/2009 21:01:12] > ERROR: Failed to save account: 4687686!

Help me please :/!!

Elf already fixed that bug, but he's too "lazy" (don't take this offensive) to release RC2.
 
next bug:

mysql_store_result(): SELECT `expires` FROM `bans` WHERE `type` = 1 AND ((3651903700 & 4294967295 & `param`) = (`value` & `param` & 4294967295)) AND `active` = 1;: MYSQL ERROR:
 
next bug:

mysql_store_result(): SELECT `expires` FROM `bans` WHERE `type` = 1 AND ((3651903700 & 4294967295 & `param`) = (`value` & `param` & 4294967295)) AND `active` = 1;: MYSQL ERROR:

Got that sometimes too, but its not dangerous
 
@darex11

delete bans table and create it again :> using mysql.schema
 
When you edit a knights magic level to 15+ it stops working! If you make it to say 45% till magic level 16 and then you say a spell it wipes mana used and starts you at 100% till 16. It all works fine till you hit ml 15, sometimes itll even say ml 91 instead of 15 (even though its 15 everywhere else, just wrong on the character)

A little help please? =\
 
When you edit a knights magic level to 15+ it stops working! If you make it to say 45% till magic level 16 and then you say a spell it wipes mana used and starts you at 100% till 16. It all works fine till you hit ml 15, sometimes itll even say ml 91 instead of 15 (even though its 15 everywhere else, just wrong on the character)

A little help please? =\

Im haveing same trouble knights ml at 15 the bar becomes bugged.
Any way to fix this? thanks for any help
 
afff man fuck bug!!! Lef never log? -.-

[05/03/2009 17:08:20] Failed reconnecting to database - MYSQL ERROR: Lost connection to MySQL server during query
[05/03/2009 17:08:20] mysql_real_query(): SELECT `expires` FROM `bans` WHERE `type` = 1 AND ((2436835006 & 4294967295 & `param`) = (`value` & `param` & 4294967295)) AND `active` = 1;: MYSQL ERROR: Lost connection to MySQL server during query
 
Sorry guys, but just finished a serious issue fix.. Now there's only one crashbug left, which I hope, I'll get removed till Sunday. Anyway, if theree won't be any huge changes at OT, 0.3.2 should be released this Sunday.

There is the answer, maybe this Sunday.
 
I've found another bug :D
You can have a PZ on your GM XDDD

If you use field for example energy field on your gm (the energy field will be under the gm) then you will have a PZ :p
and btw: you can't attack players on gm ;s
 
I've found another bug :D
You can have a PZ on your GM XDDD

If you use field for example energy field on your gm (the energy field will be under the gm) then you will have a PZ :p
and btw: you can't attack players on gm ;s

as for the attacking players, its just a player flag, edit them and it will work
 
I have a question can someone script me a manarune THATS WORKING for this server?

Please... all players are asking for this shit ;(

*I searched already 9 times in a row or more so dont tell me that I should search this script*
 
I have a question can someone script me a manarune THATS WORKING for this server?

Please... all players are asking for this shit ;(

*I searched already 9 times in a row or more so dont tell me that I should search this script*

PHP:
local ultimateMana = 2281

local ultimateHealth = 2307

local ultimateSpirit = 2298

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)


function onUse(cid, item, fromPosition, itemEx, toPosition)
	local var = numberToVariant(cid)
	local level = getPlayerLevel(cid)
	local mag = getPlayerMagLevel(cid)

	
	local healthmin = level*6.5
	local healthmax = level*7
	local manamin = (level/2.5)+(mag*2)
	local manamax = (level/2)+(mag*2.5)
	local spiritminmana = mag*2.2+level/2.5
	local spiritmaxmana = mag*2.3+level/2.1
	local spiritmaxhp = level*3.2
	local spiritminhp = level*2.1

	if itemEx.uid ~= cid or itemEx.itemid ~= 1 then

		return TRUE

	end



	if(item.itemid == ultimateHealth) then
		if (getPlayerLevel(cid) < 125) then

			doCreatureSay(cid, "This potion can only be consumed by players of level 125 or higher.", TALKTYPE_ORANGE_1)
			return TRUE
		end

		if(doTargetCombatHealth(0, cid, COMBAT_HEALING, healthmin, healthmax, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

			return FALSE

		end

		--doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

		doTransformItem(item.uid, ultimateHealth)

		doCombat(cid,combat,var)

	elseif(item.itemid == ultimateMana) then
		if (getPlayerLevel(cid) < 125) then

			doCreatureSay(cid, "This potion can only be consumed by players of level 125 or higher.", TALKTYPE_ORANGE_1)
			return TRUE
		end

		if(doTargetCombatMana(0, cid, manamin, manamax, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

			return FALSE

		end

		--doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

		doTransformItem(item.uid, ultimateMana)



	elseif(item.itemid == ultimateSpirit) then

		if (getPlayerLevel(cid) < 125) then

			doCreatureSay(cid, "This potion can only be consumed by players of level 125 or higher.", TALKTYPE_ORANGE_1)

			return TRUE

		end



		if(doTargetCombatHealth(0, cid, COMBAT_HEALING, spiritminhp, spiritmaxhp, CONST_ME_MAGIC_BLUE) == LUA_ERROR or doTargetCombatMana(0, cid, spiritminmana, spiritmaxmana, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then

			return FALSE

		end

		--doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)

		doTransformItem(item.uid, ultimateSpirit)

		doCombat(cid,combat,var)

	end



	return TRUE

end

this is what i use for my server (it controls 3 different runes)
 
PHP:
local ultimateMana = 2281
local ultimateHealth = 2307
local ultimateSpirit = 2298
local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local var = numberToVariant(cid)
	local level = getPlayerLevel(cid)
	local mag = getPlayerMagLevel(cid)
	
	local healthmin = level*6.5
	local healthmax = level*7
	local manamin = (level/2.5)+(mag*2)
	local manamax = (level/2)+(mag*2.5)
	local spiritminmana = mag*2.2+level/2.5
	local spiritmaxmana = mag*2.3+level/2.1
	local spiritmaxhp = level*3.2
	local spiritminhp = level*2.1

	if itemEx.uid ~= cid or itemEx.itemid ~= 1 then
		return TRUE
	end

	if(item.itemid == ultimateHealth) then
		if (getPlayerLevel(cid) < 125) then
			doCreatureSay(cid, "This potion can only be consumed by players of level 125 or higher.", TALKTYPE_ORANGE_1)
			return TRUE
		end

		if(doTargetCombatHealth(0, cid, COMBAT_HEALING, healthmin, healthmax, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
			return FALSE
		end
		--doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
		doTransformItem(item.uid, ultimateHealth)
		doCombat(cid,combat,var)
	elseif(item.itemid == ultimateMana) then
		if (getPlayerLevel(cid) < 125) then
			doCreatureSay(cid, "This potion can only be consumed by players of level 125 or higher.", TALKTYPE_ORANGE_1)
			return TRUE
		end
		if(doTargetCombatMana(0, cid, manamin, manamax, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
			return FALSE
		end
		--doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
		doTransformItem(item.uid, ultimateMana)
	elseif(item.itemid == ultimateSpirit) then
		if (getPlayerLevel(cid) < 125) then
			doCreatureSay(cid, "This potion can only be consumed by players of level 125 or higher.", TALKTYPE_ORANGE_1)
			return TRUE
		end

		if(doTargetCombatHealth(0, cid, COMBAT_HEALING, spiritminhp, spiritmaxhp, CONST_ME_MAGIC_BLUE) == LUA_ERROR or doTargetCombatMana(0, cid, spiritminmana, spiritmaxmana, CONST_ME_MAGIC_BLUE) == LUA_ERROR) then
			return FALSE
		end
		--doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1)
		doTransformItem(item.uid, ultimateSpirit)
		doCombat(cid,combat,var)
	end
	return TRUE
end

this is what i use for my server (it controls 3 different runes)
also cures paralyze on the other runes
 
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