- Joined
- Nov 15, 2007
- Messages
- 854
- Solutions
- 10
- Reaction score
- 389
- Location
- Santiago, Chile (Australian)
The Forgotten [WAR] Server Project
The objective of this project is to provide the community with a current, stable, feature-rich and easily configurable war server. This project is the spiritual successor to the Simple War OT project (Maintained 8.4 through 8.6).
You can find the most current Data Pack release here. (updated 17/12/15).
You can find the Advertisement thread for the live preview here.
Please use the Data Pack release thread to report any bugs you experience and the advertisement thread to discuss anything pertaining directly to the live game server.
The purpose of this thread is to discuss features, configurations, maps, exhausts, potions & spell formulas, stairhopping etc. that should be altered or included in future releases.
This is NOT a support thread. Please direct all support related queries to the data pack release thread linked above.
Information:
Systems: (All systems noted are fully configurable from war_config.lua - see spoiler in next post for example)
Live Game Server:
Thanks to @Don Daniello and spigu.net we have a live game server. Although the primary purpose of the live server is simply for the enjoyment of the community, it will also be used as a production testing environment.
An advertisement thread will be created shortly and linked at the top of this post, but for now you can find the game server at DOMINADO.ORG.
The website is currently using Znote AAC with the widnet theme converted by @Znote and an awful banner created by me. If design is your thing and you want to help out...please start with a banner!
I have not bothered putting this on any server list yet, so don't expect to see players online. I'll sort all that out once I've fixed all the known issues and released the latest update.
To do List:
Credit due to Mark Samman & all contributers to the Forgotten Server project. @Shawak for inspiring the configuration style (war_config.lua). @Ninja & @Printer for two scripts that I have adapted for the server. @Printer (again) for the real map parts I imported from his project.
Just a reminder, this thread is to discuss features, configurations, maps, exhausts, potion healing amounts, stairhopping etc. that should be altered or included in future releases. Also please feel free to let me know what you think of the project =]
xoxo michael
The objective of this project is to provide the community with a current, stable, feature-rich and easily configurable war server. This project is the spiritual successor to the Simple War OT project (Maintained 8.4 through 8.6).
You can find the most current Data Pack release here. (updated 17/12/15).
You can find the Advertisement thread for the live preview here.
Please use the Data Pack release thread to report any bugs you experience and the advertisement thread to discuss anything pertaining directly to the live game server.
The purpose of this thread is to discuss features, configurations, maps, exhausts, potions & spell formulas, stairhopping etc. that should be altered or included in future releases.
This is NOT a support thread. Please direct all support related queries to the data pack release thread linked above.
Information:
Code:
Server Version: TFS 1.2
Client Version: 10.77+ (Live game server is 10.90)
Map Version: 10.76
Map: Thais, Venore, Carlin, Edron & Rookgaard (all in real tibia positions) + the original Simple War OT default map
Code:
- Automatic map rotation
- Frag rewards
- Player starting skills by vocation (can toggle to make this minimum skills or not)
- Player starting equipment by vocation
- Player starting level (can toggle to make this minimum level or not)
- Maximum level
- onLook frag & death counts
- Display character statistics and information on login
- Bonus frag reward & EXP reward by storage ID (ideal for AAC shop systems)
Thanks to @Don Daniello and spigu.net we have a live game server. Although the primary purpose of the live server is simply for the enjoyment of the community, it will also be used as a production testing environment.
An advertisement thread will be created shortly and linked at the top of this post, but for now you can find the game server at DOMINADO.ORG.
The website is currently using Znote AAC with the widnet theme converted by @Znote and an awful banner created by me. If design is your thing and you want to help out...please start with a banner!
I have not bothered putting this on any server list yet, so don't expect to see players online. I'll sort all that out once I've fixed all the known issues and released the latest update.
To do List:
- Capture the flag game mode.
I am thinking you would choose which game-mode you want the server to start with in war_config.lua e.g. gameMode = DM/CTF
@Printer - did you create a CTF event before? Or was that somebody else?
- Code refactor
I am NOT a good LUA scripter. That much is clear. Function over form #yolo
@Codex NG my scripting will make you want to stab your eyes out..but it works. I'd love it if somebody would refactor my code.
I am thinking you would choose which game-mode you want the server to start with in war_config.lua e.g. gameMode = DM/CTF
@Printer - did you create a CTF event before? Or was that somebody else?
- Code refactor
I am NOT a good LUA scripter. That much is clear. Function over form #yolo
@Codex NG my scripting will make you want to stab your eyes out..but it works. I'd love it if somebody would refactor my code.
Credit due to Mark Samman & all contributers to the Forgotten Server project. @Shawak for inspiring the configuration style (war_config.lua). @Ninja & @Printer for two scripts that I have adapted for the server. @Printer (again) for the real map parts I imported from his project.
Just a reminder, this thread is to discuss features, configurations, maps, exhausts, potion healing amounts, stairhopping etc. that should be altered or included in future releases. Also please feel free to let me know what you think of the project =]
xoxo michael
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