kyoushirou
I like trains
- Joined
- Apr 29, 2009
- Messages
- 224
- Reaction score
- 58
DISCLAIMER: I will present everything simplified and not very glorified or organized. If you're looking for a better look of what the server really is, wait until I present an advertising thread. Don't expect fancy screenshots or BB code.
Updated spell lists on page 2.
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Hi! I've just returned to the glorious world of OTs after a long absence (Seriously. Years.) and I've started up a project I've always wanted to do.
I've gotten quite far in development, and I'm mostly looking for feedback or suggestions on the existing vocations and ideas.
Basically, everything I'm going to talk about is finished and ready, I'm just looking for input and changes to it.
The server is inspired by an old server that I played a lot and eventually joined the development team of: The Lost Kingdom.
TLK's main selling point was the 11 Custom Vocations, the map was honestly quite bad.
While a great concept, this felt too limiting for me. You pick a vocation because you want a special playstyle, not to feel locked into that playstyle unable to hunt different monsters and do different things.
As this is inspired by TLK and not the same server, my solution to this problem was to make all new and interesting classes: but not 11. Instead I've chosen to create 5 new broad classes.
Another thing to note is that I've increased all player attackspeeds up to 1400ms instead of 2000ms in order to make the game feel faster and more fluid.
the Paladin
the Warrior
the Archer
-- Continues below.
Updated spell lists on page 2.
Report a Bug:
Click Here
Bug List & Status
Click Here
Hi! I've just returned to the glorious world of OTs after a long absence (Seriously. Years.) and I've started up a project I've always wanted to do.
I've gotten quite far in development, and I'm mostly looking for feedback or suggestions on the existing vocations and ideas.
Basically, everything I'm going to talk about is finished and ready, I'm just looking for input and changes to it.
The server is inspired by an old server that I played a lot and eventually joined the development team of: The Lost Kingdom.
Vocations
TLK's main selling point was the 11 Custom Vocations, the map was honestly quite bad.
Wraith - Summoning class with 1 main summon.
Raiser - Summoning class with lots of summons, 5 at once.
Brawler - Melee fist fighter
Masher - Melee club fighter
Barbarian - Melee axe fighter
Magician - Mage
Runist - Rune user
Shifter - Shapeshifter, changed spells depending on form.
Ranger - Spears. SPEAAAARS.
Paladin - Hybrid, could use both sword and ranged weapons.
Swordsman - Sword and Tank fighter
Raiser - Summoning class with lots of summons, 5 at once.
Brawler - Melee fist fighter
Masher - Melee club fighter
Barbarian - Melee axe fighter
Magician - Mage
Runist - Rune user
Shifter - Shapeshifter, changed spells depending on form.
Ranger - Spears. SPEAAAARS.
Paladin - Hybrid, could use both sword and ranged weapons.
Swordsman - Sword and Tank fighter
While a great concept, this felt too limiting for me. You pick a vocation because you want a special playstyle, not to feel locked into that playstyle unable to hunt different monsters and do different things.
As this is inspired by TLK and not the same server, my solution to this problem was to make all new and interesting classes: but not 11. Instead I've chosen to create 5 new broad classes.
Another thing to note is that I've increased all player attackspeeds up to 1400ms instead of 2000ms in order to make the game feel faster and more fluid.
the Paladin
The Crusader can choose to be promoted to a Paladin at level 50.
The idea behind the Paladin is to be a warrior of light, skilled at both destroying the unholy and supporting his party with blessings and healing magic.
I felt that a full on support class would never work. It would get dull and boring.
Instead I decided to go for a hybrid that works best by combining magic with physical fighting.
The Paladin can use both melee and distance fighting, and advances fast in shielding. The magiclevel rate is very similar to a real tibia paladin. Due to the fact that skill rates won't be incredibly high, it's favorable to pick one early on and stick to it.
The concept is that you can decide to play as a melee paladin fighting in the front lines, or a bard like playstyle fighting from the back lines supporting your party.
The main distance type would be spears and shield.
The skill speed compared to other voc won't be as slow as one could imagine, 10% slower than a warrior in melee or 15% slower than an archer in distance. Magic level is a bit of a middle ground.
Paladins can currently use the following potions: SMP, SHP, GHP, GSP.
Stat gain TL;DR
The idea behind the Paladin is to be a warrior of light, skilled at both destroying the unholy and supporting his party with blessings and healing magic.
I felt that a full on support class would never work. It would get dull and boring.
Instead I decided to go for a hybrid that works best by combining magic with physical fighting.
The Paladin can use both melee and distance fighting, and advances fast in shielding. The magiclevel rate is very similar to a real tibia paladin. Due to the fact that skill rates won't be incredibly high, it's favorable to pick one early on and stick to it.
The concept is that you can decide to play as a melee paladin fighting in the front lines, or a bard like playstyle fighting from the back lines supporting your party.
The main distance type would be spears and shield.
The skill speed compared to other voc won't be as slow as one could imagine, 10% slower than a warrior in melee or 15% slower than an archer in distance. Magic level is a bit of a middle ground.
Paladins can currently use the following potions: SMP, SHP, GHP, GSP.
Stat gain TL;DR
Health/Level: 15
Mana/Level: 10
Melee Speed: Fast
Distance Speed: Fast
Shielding Speed: Best
Magic Speed: Medium
Mana/Level: 10
Melee Speed: Fast
Distance Speed: Fast
Shielding Speed: Best
Magic Speed: Medium
the Warrior
The Fighter can be promoted into a Warrior at level 50.
The tibia knight feels very.. slow. I wanted something faster in melee. Something that's mainly a dps but can tank if you feel like it. Still, you shouldn't be scared to use two-handers.
Very inspired by the old TLK Barbarian.
I've taken the base tibia knight, increased the health gain, increased base speed, moved some spells from mana to health and added spells. This paired with the increased attackspeed makes it feel very different. (in a good way imo).
Warriors can currently use the following potions: SHP, GHP, UHP.
Stat gain TL;DR
The tibia knight feels very.. slow. I wanted something faster in melee. Something that's mainly a dps but can tank if you feel like it. Still, you shouldn't be scared to use two-handers.
Very inspired by the old TLK Barbarian.
I've taken the base tibia knight, increased the health gain, increased base speed, moved some spells from mana to health and added spells. This paired with the increased attackspeed makes it feel very different. (in a good way imo).
Warriors can currently use the following potions: SHP, GHP, UHP.
Stat gain TL;DR
Health/Level: 20
Mana/Level: 5
Melee Speed: Best
Distance Speed: Slow
Shielding Speed: Fast
Magic Speed: Very Slow
Mana/Level: 5
Melee Speed: Best
Distance Speed: Slow
Shielding Speed: Fast
Magic Speed: Very Slow
the Archer
Rangers can be promoted into Archers at level 50.
Most ranged classes I've seen in Tibia either get very hybrid-y or very boring. I decided to imagine what I wanted to do if I went for an archer. Of course they can use both shields and spears aswell as bows and crossbows. But instead of the tibia approach of adding one element to them I decided to buff elemental arrows of all types, let them conjure them aswell as add more flavour spells to breathe some life into what is a very simple core-concept.
Essentially, as the warrior I want it to be as active as a caster while not being one.
Archers can use the following potions: SHP, GHP, SMP, GSP
As with earlier classes, not listing all general and obvious spells:
Most ranged classes I've seen in Tibia either get very hybrid-y or very boring. I decided to imagine what I wanted to do if I went for an archer. Of course they can use both shields and spears aswell as bows and crossbows. But instead of the tibia approach of adding one element to them I decided to buff elemental arrows of all types, let them conjure them aswell as add more flavour spells to breathe some life into what is a very simple core-concept.
Essentially, as the warrior I want it to be as active as a caster while not being one.
Archers can use the following potions: SHP, GHP, SMP, GSP
As with earlier classes, not listing all general and obvious spells:
Stat gain TL;DR
Health/Level: 10
Mana/Level: 15
Melee Speed: Slow
Distance Speed: Best
Shielding Speed: Medium
Magic Speed: Medium
Mana/Level: 15
Melee Speed: Slow
Distance Speed: Best
Shielding Speed: Medium
Magic Speed: Medium
-- Continues below.
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