
Hello everyone,
I wanted to start sharing progress on a project I am working on called The Lost Lands.
This is a custom 2D MMORPG inspired by the feeling of old-school Tibia, but it is not an OT server, not based on The Forgotten Server, and not meant to be another edited Tibia server.
The project is currently being built in Godot 4 using C#, with a custom client/server setup. The goal is to create my own MMORPG foundation with server-authoritative gameplay, custom systems, custom world design, and eventually its own identity, lore, monsters, quests, and progression.
The reason I am posting it here is because I know many people on OTLand understand old-school MMORPG systems, Tibia-like mechanics, mapping, combat, inventory, and the kind of gameplay feeling I am aiming for.
What is The Lost Lands?
The Lost Lands is a 2D MMORPG project focused on:- Old-school MMORPG atmosphere
- Grid-based movement (was contemplating free form but I am not sure yet)
- Exploration
- Monster hunting
- Loot and corpses
- Skills and progression
- A living world with secrets, quests, books, and lore
- A custom client and server foundation
The game is inspired by the kind of freedom and danger old Tibia had, but I want to build it as its own game instead of modifying an existing OT base.
What has been built so far?
Some of the systems currently working or being tested:- Godot C# client and server
- Multiplayer connection
- Grid-based player movement
- Server-side movement validation
- Basic collision
- Floor/Z-level handling
- Player spawning and synchronization
- Monster spawning and movement
- Monster targeting and attacks
- Melee and ranged combat
- Projectiles for arrows/bolts/spears
- Floating damage text
- Health bars and nameplates
- Ground items
- Backpack/container system
- Drag and drop items between inventory and ground
- Corpse/decay foundations
- Account creation
- Login
- Character creation
- Character selection
- Position saving
- Old-school inspired HUD with chat, equipment, skills, battle list, and backpack windows
The project is still early, but the base is growing steadily.
Current focus
Right now I am mainly working on:Improving monster visuals and monster configuration
Polishing the HUD/UI
Making the client feel more like a real MMORPG client
Expanding item, container, combat, and world interaction systems



