@xinn You sound like the server owner dude lol. Got a little butt hurt there. Ima leave you alone. i never told these people what to do with their ot. Right now you talking crap.
I never said good webdesign was looking cute. Actually that's rather bad webdesign.Otservlist's goal isn't to look cute. It's goal is to look clean and deliver the most accurate spoof-free statistics.
This. Partially what I said as well. But it nails big problems with your site.I'd rather to not have a server list at all than using otservlist. This thing is made to promote the big ones and hurt the small servers. Not to mention the pay to visibility and other stories we keep hearing all the time about fake numbers.
Their search/filter options are lacking. Can't filter by exp rate or custom/RL/RPG/others servers...
You can always report them, even here in this topic.And about delivering the most accurate spoof-free statistics: Yeah you need to work on that. But I don't mind that part that much to be honest. It's not good, but it's not that bad either. (...)
But I have seen obvious spoofing and violations of OTserverList rules from people who are high paying advertisement customers and do not get punished.
Yep, typical. If you are afraid of someone, you can write me PM.I will not name names though if you ask for it now.
This is inevitable. How can you find a server which really fits your needs if you have never tested/played on some of them? Stats can be faken, good reviews can be wrote by people who got paid, servers rich in content can have corrupted support. Otservlist gives you a way to pre-filter some servers, however, obviously if you really want to find something which trully fits your needs - you will have to spend some time on testing.Making an account for every single one (mostly without even having encryption, which isn't your fault, I just like to complain about it) and possibly even having to download a custom client.
They wouldn't constantly pay for the advertisement like a countdown if they didn't get a good ROI.But the prices I also don't blame on you. It's your choice and they are idiots to pay it.
Well, this is something which can be added.Their search/filter options are lacking. Can't filter by exp rate or custom/RL/RPG/others servers...
I'd like to point out that otservlist's rules doesn't really make sense either, they make a rule for 15min "afk MCs", but no rules for botters, so the top of the list is full of servers that allows or even promotes afk cavebotting to get their server at the top of the list.Otserverlist used to be good 15 years ago.
But it hasn't changed in those 15 years.
So for today's standards it's shitty web design, a shitty concept, bad/no checks, the "algorithm", not even links are working properly.
It is also a monopololy, for the simple reason that many OT users are kinda the same and not willing to change and adapt to today's time and standards.
In general, yes it is a scam. But the problem isn't just them (or him actually), it is AGAIN the community. There have been other websites trying to build a competition but even if the website was better, people didn't accept it because they rather stick to the shitty website they are used to.
Wow...Yep, typical. If you are afraid of someone, you can write me PM.
Ignorant again. "Inevitable". No it isn't. You can add features that bring this down to the minimum.This is inevitable. How can you find a server which really fits your needs if you have never tested/played on some of them? Stats can be faken, good reviews can be wrote by people who got paid, servers rich in content can have corrupted support. Otservlist gives you a way to pre-filter some servers, however, obviously if you really want to find something which trully fits your needs - you will have to spend some time on testing.
You have just now noticed that? For over 15 years I have been waiting for such a feature.Well, this is something which can be added.
I think it is very important that some people are concerned about reporting servers with possible counterfeits.
@Source:I'd like to point out that otservlist's rules doesn't really make sense either, they make a rule for 15min "afk MCs", but no rules for botters, so the top of the list is full of servers that allows or even promotes afk cavebotting to get their server at the top of the list.
I don't know what you mean by "15 min afk mcs". Servers are not allowed to count players which closed their clients (for example: xlog training). Lacking of such rule would result in servers fighting for a top spot on otservlist by logging in characters on trainers (or incentiving their players to do so) which would result in servers reporting 5000 players where in fact there are for example 20 unique players.they make a rule for 15min "afk MCs",
"Minimum" is relative. The factor which matters most to my visitors is the number of players online. They receive the information which brings their options to "minimum"."Inevitable". No it isn't. You can add features that bring this down to the minimum.
I'm sorry but you have no idea how otservlist works. The only way to collect statistics like that and trust them (to some degree) is to have some sort of very intrusive programs running on dedicated servers where servers are hosted. And I never wanted to go that way.Stats cannot be faked if you collect them yourself. There are ways to do this.
Otservlist isn't a court and I'm not a judge. I can't prove if a review is real or wrote by competitor or someone who got any benefit to do so.Reviews yeah.. That's an issue you don't wanna deal with.
There are probably hundred of other features which haven't been added in that period. Are you also going to shittalk about them the moment I introduce them?You have just now noticed that? For over 15 years I have been waiting for such a feature. (...) What the actual fuck...
Ok one reason is because that is in the past, It does not matter anymore. And I can say it and I will. It could have been without your knowledge. I will give you the benefit of the doubt. Especially since after our conversations now, I do have the impression that you are a bit naive and actually do belive it. So it might not have been an active decision.Burden of proof is on your side since you said that I don't ban some top servers (or those who pays me). If you can't prove that - don't talk about that.
Actually as a mathematical term it isn't. So by definition: no"Minimum" is relative.
That is possible. But just because it is possible to sort by the most relevant factor, does not bring it to a minimum. That is just a wrong statement and again ignorant. Or naive. I am not sure anymore at this point with you. Probably the latter.The factor which matters most to my visitors is the number of players online. They receive the information which brings their options to "minimum".
Then you seem to have no idea how IT works. First of all it has nothing to do with how otservlist works. But with how it could be expanded. So that argument is obsolete. It doesn't have to be very intrusive. There are multiple ways to do this. Yes one option would be a straight script checking their data. But again that could be modified if the server owners know what they do. Or an API logging in and checking stuff without actually using a graphical interface (yes this is possible as well), again option to spoof given. But those are just 2 things out of my head right now and I am not even active in that area.I'm sorry but you have no idea how otservlist works. The only way to collect statistics like that and trust them (to some degree) is to have some sort of very intrusive programs running on dedicated servers where servers are hosted. And I never wanted to go that way.
I agreed with you, you don't need to quote everything. Just leave the things out where it's unnecessary.Otservlist isn't a court and I'm not a judge. I can't prove if a review is real or wrote by competitor or someone who got any benefit to do so.
Nah I am not shittalking the moment you introduce them. I am shittalking the decades you haven't. Once you have and it hasn't been complained about not being there before, I am just welcoming the change.There are probably hundred of other features which haven't been added in that period. Are you also going to shittalk about them the moment I introduce them?
By now I don't think this can be constructive anymore. You are really ignorant and resistant to change.Are you here to have a constructive conversation which can also benefit you to some degree or fight me?
If you change your perspective from "how I need to defend myself!" to actually looking at the loophole you've created for a second it shouldn't be hard to recognize your rules doesn't actually make sense (inconsistent rules).Of course they do make sense. I can't prove if someone is botting or just ignoring messages, not to mention how time-consuming it would be to check all the players on all servers added to otservlist.
1) You can enforce it, you just have to put in more effort to come up with the systems design, rules and potentially manual effort required to actually come up with a solution instead of pretending it doesn't exist. Hard work, I know, but that's what you're supposed to get payed for, no?What you say doesn't make any sense. Basically introducing a rule which can't be enforced by me would result result in a lot of topics complaing that some servers were banned and others weren't.
I can't create rules which obviously wouldn't be fully enforced.
I wasn't telling you to remove that rule, I was basically saying it's a good start, but it's not enough because you're not accounting for cavebotters at all.Servers are not allowed to count players which closed their clients (for example: xlog training). Lacking of such rule would result in servers fighting for a top spot on otservlist by logging in characters on trainers (or incentiving their players to do so) which would result in servers reporting 5000 players where in fact there are for example 20 unique players.
Actually there is a rule which prohibits counting mc's over 4/IP as active players (but obviously servers CAN allow people to login as many characters as they want AS LONG as they count them properly) and I can enforce it. For example by simply logging in several characters and checking how the "active players" counter changes. Or by asking server owners to prove the numbers by executing some commands in front of my eyes on their dedi servers (I never ask for direct control).The fact is that anyone can just fill their server up with MC cavebotters now and boosts their numbers to the top almost without any effort and you're not going to do anything about it because apparently
Enlight me how am I supposed to check 1500 single players if they bot or not? The only way is to be sure it to check them one by one (because for example the common rule might be that botting isn't allowed but GM created a special group which CAN bot)."you can't prove that they're cavebotting", which btw is false,
But that's different complains. I was talking about possible people complains that X was banned for botting but i didnt check Y which also allows botting. And that would be VERY common since like I said, it's impossible to enforce such rule. and check all servers.You already have a lot of people complaining about their server getting banned and others not
Why would you assume here that I don't know about the max 4 MC rule when I literally mentioned it twice in my latest post?Actually there is a rule which prohibits counting mc's over 4/IP as active players (but obviously servers CAN allow people to login as many characters as they want AS LONG as they count them properly) and I can enforce it.