It is so youthful to get things by threats. Yes, i'm talking about the suggestion of a Ddos. If you can do better, turn Vapus list in the most used list, so OTServlist will not be a problem.
By bringing down otservlist, people will start look for other otservlists such as vapus.net so... by ddosing otservlist.org, vapus or any other vapus lis will be used more ^^
From what I hear he brought some DDoS protection crap. But well, 50gbit+ should take care of it.
6. My server has been banned! Why?
We do not accept servers with modified/false informations (i.e. number of online players, record and uptime). Usually such servers are instantly detected and banned from otservlist including ip ban so it is harder to add a server in the future. Adding login servers (summing online players from a few servers) and counting quit players (e.g. on trainers) is also prohibited. You can also be banned for faking other servers (e.g. same name or website) so better think twice before you start breaking our rules!
Servers violating our rules will be banned for 30 days.
We do not accept servers with modified/false informations (i.e. number of online players, record and uptime). Usually such servers are instantly detected and banned from otservlist including ip.
Adding login servers (summing online players from a few servers) and counting quit players (e.g. on trainers on non logout zones) is also prohibited. You can also be banned for faking other servers (e.g. same name or website)!
Servers violating our rules will be banned for 30 days.
If you read slowly my post which you quoted and the discussion followed by this post you would understand that i'm not against setting idle time to whatever you want to but i'm against counting xlogged players in your status protocol. I will bring up my words again: what is the difference between counting xlogged players and NPCs in your status protocol? There is no difference from my (otservlist) point of view, and do you see a logic in counting NPCs there? No? Then you agree with me.It seems like he will go against servers that got idle time on xxx (meaning higher than 99).
However, he does not mention that 15 is max limit, or 30, or 99. He only seem to agree to "Clean a list from such servers [Who got idle time xxx(half of servers)]".
Imagine a list where counting AFK players would be allowed. The server with biggest training spots and biggest uptime would be always on the TOP. Why? people would just login, leave their character on training spot, the number of training players would reset only on server restarts). Server owners would realize that and start logging in their own characters on training spots. Eventually we would end up with a list of servers who has 1-2-3 thousands of players showing on otservlist. The list would be worth nothing then.
Nice but better to make warning before ban give the owner one day or so to fix if not so ban
@Znote:
Open Tibia Server - Faq point 6.
And right before you add your server:
If you read slowly my post which you quoted and the discussion followed by this post you would understand that i'm not against setting idle time to whatever you want to but i'm against counting xlogged players in your status protocol. I will bring up my words again: what is the difference between counting xlogged players and NPCs in your status protocol? There is no difference from my (otservlist) point of view, and do you see a logic in counting NPCs there? No? Then you agree with me.
Imagine a list where counting AFK players would be allowed. The server with biggest training spots and biggest uptime would be always on the TOP. Why? people would just login, leave their character on training spot, the number of training players would reset only on server restarts). Server owners would realize that and start logging in their own characters on training spots. Eventually we would end up with a list of servers who has 1-2-3 thousands of players showing on otservlist. The list would be worth nothing then.
The rest isn't worth commenting..