Flatlander
Species Developer
OK, my idea to fix this would be to be able to give each player his own world light.
For example.
So you could set different world light for each player.
Examples: Sportacus wanted differen't light per level, just set a creaturescript (onWalk) that when you switch levels it changes your players worldlight.
Another Example: Quest where the world turns dark because of a storm, or the sun is eclipsed, etc.
For example.
Code:
setPlayerWorldLight(cid, lightlevel)
So you could set different world light for each player.
Examples: Sportacus wanted differen't light per level, just set a creaturescript (onWalk) that when you switch levels it changes your players worldlight.
Another Example: Quest where the world turns dark because of a storm, or the sun is eclipsed, etc.