
The game is already at a very advanced level, when I add basic NPCs and a few quests the server will be turned on, stay tuned.When beta test?
Initially, the server will only be available with the island of Rookgaard without the NPC Oracle, which brings level 8 characters to the mainland.

| Level Range | Multiplier |
|---|---|
| 1 – 20 | 100x |
| 21 – 50 | 80x |
| 51 – 100 | 50x |
| 101 – 150 | 30x |
| 151 – 200 | 20x |
| 201 – 250 | 15x |
| 251 – 300 | 10x |
| 301+ | 5x |

Pretty cool!What's next for 3Dragons?
Another year is behind us without any major changes in the project, I personally don't know the mechanical side of the project at all, on which I worked from the beginning, on which our 3D client is based, so 2025 will bring a lot of changes, as an old hand at Real Tibi 7.6 - 8.0,this year I decide to deliver a project with a functional and playable RL 8.0.
I would like to reach as many people as possible who know the map, the game and the mechanics inside out, so this year I will devote my free time to this project.
Roadmap
At the end of January BETA_RL_1
The year 2025 will allow us to improve the map, tasks and client for the official start of the server.
Gaining experience will be slow, so we will not reset it until the official start.
At the end, we will decide what we will do with the server, I am thinking about the remuneration of people who will participate in this event.
since I will still rely on ronengine, it will keep the diversity, I am thinking here about monster power -25% / +25% and weapon upgrades with gems
The task requires rewriting all quests and NPCs for usage and item ID, so I'm working harder on this project
Additionally, each supporter will receive an appropriate amount of Dragon Coins that they can use in the game.![]()
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Pretty cool!
Looks interesting, when can we expect a release or a beta ?
I think an incredible project!I feel bad for you honestly. You've been working on this for over 7 years and nobody has an interest in playing.
Hope you've learned things during this time because thats the only positive I guess.
I feel bad for you honestly. You've been working on this for over 7 years and nobody has an interest in playing.
Hope you've learned things during this time because thats the only positive I guess.
Thank you for the feedback, I really appreciate it!The game is visually beautiful, but I have an RTX 4060 and the game is lagging on my computer, even though it says it's running at 144 FPS. I'll test it more, but the idea is brilliant, it's really cool.
It could also be the server, since I'm in Brazil.
I'll test it and give some feedback.
It's very difficult to level up and leave Rookgaard with the main items.



No worries, everyone has their own taste.No hate but no wonder haha
You can call it 3D yeah but it looks so bad that it doesn't motivate at all to play in my opinion?
Are you instancing the tiled rendered? I mean, you dont place a new object in the game per tile, but an instance instead? Should cost you way less and be more performantThank you for the feedback, I really appreciate it!
The lag you’re experiencing is very likely caused by the server location — it’s hosted in Europe (Germany), so the distance from Brazil can create extra delay, even if the FPS counter shows 144.
About the slow early leveling: the game currently starts with the combat mode set to defensive, which makes it much harder to break through the first monsters on Rookgaard.
In the next client update I’ve already changed this, so players now start with offensive mode instead of defensive.
Regarding performance: the game is quite heavy because of real-time generation and full 3D models, but there are a few options that can help:
• use Game Level View to limit how many floors are rendered
• disable Post Processing
• disable Show Light Effects
I’m also working on fire effect optimization, but it’s not ready yet — this should further improve performance once completed.
Feel free to keep testing and send more feedback — it helps a lot!
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No worries, everyone has their own taste.
This project is something I’m developing as a hobby, and the visuals are still being improved step by step.
It won’t be for everyone, and that’s completely fine — but thanks for checking it out and sharing your opinion.