• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Tibia Mobile (from scratch)

mohanad300

Member
Joined
Jan 23, 2024
Messages
4
Reaction score
11
GitHub
fanzeyy
Hey guys what do you think for tibia mobile with optimized version everything is similar, but easier access like cities, hunting, quests, bosses and town so it won't feel hard for mobile users and same feelings as you playing tibia.
I saw main tibia players have their own job/life they no longer could play tibia from pc as before for long time so i decided to check if there some agreement that most players really looking for mobile version.

- Someone will say there's otclientv8 for mobile.
-- Answer: yes its access via phone but it have hard controls and not stable to play for your whole progress as it can be played from pc so players there have more advantage than you

- another question there's few games on store that open world mmorpg same to tibia and only from phone ( Lawl, kakele).
-- yes that's correct but as i mentioned before you should have same feeling that you still playing tibia, the ones there are quite simple and graphics/desgin not same

- will game use sprites of tibia
-- no it's have it own sprites tiles/items/outfits/miscs

I was need to post this early but i created very simple interface for mobile first from scratch using unity with simple functions.
I will upload the images/video for it, it's will be easy to access the content inside it very quickly (not open world) will be by room to access hunting / bosses / quests with their own requirements to access.
But everything else belong to gameplay is same to tibia.
Your feedback / suggestion is really matter
Some sprites taken from here: GitHub - peonso/opentibia_sprite_pack: Free to use sprites from the OpenTibia community. The images here are available under the Creative Commons Attribution 4.0 International license. (https://github.com/peonso/opentibia_sprite_pack)
Some images and video to check out
Video here:
1000070899.webp

1000070897.webp
 
Very nice work! I personally would have went with godot over unity, but very nice use of game engine's power to develop a good product quickly!
 
Looks cool, are you making server from scratch too?
Yes it will be fully amazing actually
Very nice work! I personally would have went with godot over unity, but very nice use of game engine's power to develop a good product quickly!
Yes unity is super powerful and easy to use



Here's guys some videos for what have done
You may see some visual bugs because there's things on map not implemented and was for test purpose
Arrow + bow

Custom spell
 
How do you approach AOI with such high visibility? Do you divide the map into chunks and the player sees their chunk plus every chunk around them?

Iterating over such a large number of tiles for GetSpectators can cause performance issues
 
How do you approach AOI with such high visibility? Do you divide the map into chunks and the player sees their chunk plus every chunk around them?

Iterating over such a large number of tiles for GetSpectators can cause performance issues
instead of using 32 pixel is updated to 64 pixels, and it give same performance or less because depend on how size (MB) is sprite is the more size the less performance but i compared the orginial tibia one with the one made it's increased by 9% only so not that much

and here's how being pure visibility based on pixels of sprite

32x32
32bit.webp
64x64

64bit.webp

128x128
128bit.webp

128 and 64 is best overall ingame vision
 
Back
Top