In this update I added the character animation using a spritesheet with 4 directions and 9 lines frames animation (spritesheet with 4 columns and 9 lines), where the first line represents the standing pose and the others represent walking. The game now chooses the direction based on movement, and when you stop, it continues looking in the last direction walked.
Next steps:
- Add more spells
- Add grid system for the atk area spells
- Add collision mask in the statue spell
- Add damage when monsters collide with the player, each monster should have its own attack value.