who'r ninja now
- Aug 5, 2008
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TibiaScape Development Thread
I am here to talk about our development in the past and what we have in store for the future.
Lets start with some nostalgia.
2020 June - TibiaScape
The idea behind the server was to create a 7.4 open tibia clone with custom map and small enhancements on the gameplay, the server was some what successful with averaging 100's of players over the course up to 5 months, it launched with 2 servers (Antica and Secura) which was a PvP and a No-PvP server, having no idea the success, the PvP server never took off, lack of advertisement and experience PvP was closed just a month after release and the Secura server kept lights on for another 6 months with still active community. The main feature we implemented this year was our task system, this made the game play more interesting for players with the lack of content the server had in general, it basically let players track any monsters they killed in the game and was rewarded within different milestones 100/1000/10000 creatures killed. I think the most achieved 10.000 milestone achieved by players was rotworm. Our task system can reward you with basically anything, outfits, items, experience, money. So it's highly advanced and was the first core mechanic that we still use today, without any additional enhancements needed. The core concept was to remove all the item printing quests and make it more a solo self found experience, a bit more harder since you would see knights at level 53 still going around with a serpent sword, lacking the fire sword. I think this server in 6 months had 2 Dragon Lances in total from black knights, since spawn time was 15 minutes it required a lot of luck and commitment. But it also created memorable moments hanging out in the BK spawn for several hours just chatting. The way Tibia should be played, a social interactive MMORPG which lately has been removed by CIP where the only interaction would be "how long?" -> "2h".
This year is called by me the (early-access version) because we struggled with massive walking animation problems with Edubart OTC, map clicking and horrible bugs that would cause server crashed and maybe at one point i remember we had a rollback. We had several months of test serving with races and players up to even the 40's. Was for me an amazing time to be a developer to see such a great community wanting to really build something together. But unfortunately the 7.4 content can only offer so much but some players still say this was the best days. Maybe its nostalgia?
2021 June - TibiaScape
With the support from the community we had the past year, we decided to go again but with twists and the craving from a developers perspective adding more content is our right! With the early access alpha launch over, we had a very strong foundation nearly wiping out every bug in the game. We decided to try solving the main client issues we had by jumping on the Mehah train, which in retrospective might have been a bad idea since it scrapped all the work we did on the past client with new bugs and new stuff to solve. But lets look at what we had in store for this year. We decided to create even more depth to the server by changing the skills and adding wands and item upgrades. Here you can see the addition of (Melee Skills) which combined axe, sword and club into one. Also something called Magic Fighting which was the skill for the use of wands which worked pretty much like Distance Fighting. It would for us be a better way of implementing wands to our world
With the additions of professions as well, we could add simple mechanics to achieve different power to your character. Where foraging would be so little as clicking blueberry bushes and apple tree and mining to just use a pick axe on a stone, the concept was to keep original sprites and don't go overboard with the features, which would make it very smooth and easy for new and old players to digest. As you can see the task system is still there but we added more milestones with 100/500/750/1000~ and so on. Maybe the biggest and most popular addition to the game was something we called Mystic Ore which i got the inspiration from other games like Path of Exile and other A-RPGs where you would use an item and it would cause the item to receive a random effect. What made this most fun for players was that you would not only be able to get rewards, but it was also a small chance for the item to break entirely, leaving you with only a broken sword left. This created many memorable moments!
We also created massive enhancements to the world by just improving literally every corner of the map as shown below (normally before is before after) but not apparently on this picture below, we show after first.
This was nostalgia in short for me to present what has been in the past 2 years and I am excited to show you what we have in development for 2022.
We have already been developing the new content for the past 3 months and it will be an entire new way of playing TibiaScape. To be honest I dont even know what to label the latest edition of TibiaScape if its a 7.4 clone or a 10+ version but it's something in between.
The 3 biggest features we have in store for this time is we have developed a few things that will make the gameplay a little bit more tricky and interesting for the players, first off.. We improved our graphics, still staying with the old school vibes. Here is a preview of the graphics
For me this is just amazing, feels so fresh to play Tibia with the enhanced graphics, still staying with the old sprites.,
We also added the addition to improve your character when leveling up by using our Mastery System which basically allow you to choose your own way of improving your character. By simply clicking the [+] would improve your character that level, the numbers and balance behind it is still being worked on but it's a very awesome way of playing tibia, thats for sure!
Now the last but not least is the Rarity System. By keeping mystic ore concept but adding additional drops from monsters, which would resolve in different tiers of loot which automatically converts into rarity color in the client, gives players even more power.
And this is how it all started 3 months ago.
We decided to scrap our 2020-2021 client and server and go with the latest technology available from this awesome open tibia community, with the revscript systems and all the additional functionality from the TFS development team, TibiaScape has now a strong foundation and a bright future! I will post even more features we have in store for this server as we move on.
We have already ran 2 test servers for this new 2022 version, which the last one had 126 characters created
Thanks a lot for reading, I hope you like our dedication to creating a great tibia server developers or players between. Our team consists of only Me (frankfarmer) and my friend (Flux), which from my knowledge dont have a otland profile
If you wanna be part of the development or just lurk to get some ideas for your own server you are welcome to join our discord where we announce and talk and complain about everthing! Feel free to come with suggestions how we can improve or what you would like to see happen!