Hello and welcome to my thread 
Tried to map a tomb, not done yet but I dont feel like mapping today so I'll have to finish it later, maybe you have some tips for me on what to edit/add and how I can continue the tomb.
Anyways, here are the pics:
First picture:
Overview over the entrance to the tomb. I didn't add much nature yet because I'm not sure on how to make it look good, maybe you have some tips?
Second picture:
Only the inside of the pyramid.
Third picture:
Entering the stairs in the pyramid you come into the tomb. Tried to make some broken walls but didn't find so many broken wall parts, maybe you have an idea on how to make the broken part look more broken.
Fourth picture:
A little bit deeper where the heat can't reach you can find some water. Same question here, how can I make the broken part look better?
Fifth picture:
Now your down on the second part of the tomb, didn't add anything here thought. The roof has fallen down* so you can only take one way.
*(Tried to make it on the same places as the broken part above)

Tried to map a tomb, not done yet but I dont feel like mapping today so I'll have to finish it later, maybe you have some tips for me on what to edit/add and how I can continue the tomb.
Anyways, here are the pics:
First picture:
Overview over the entrance to the tomb. I didn't add much nature yet because I'm not sure on how to make it look good, maybe you have some tips?

Second picture:
Only the inside of the pyramid.

Third picture:
Entering the stairs in the pyramid you come into the tomb. Tried to make some broken walls but didn't find so many broken wall parts, maybe you have an idea on how to make the broken part look more broken.

Fourth picture:
A little bit deeper where the heat can't reach you can find some water. Same question here, how can I make the broken part look better?

Fifth picture:
Now your down on the second part of the tomb, didn't add anything here thought. The roof has fallen down* so you can only take one way.
*(Tried to make it on the same places as the broken part above)
