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Tomb (please rate and give tips)

Hellrage

Worr
Joined
Oct 30, 2007
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Hello and welcome to my thread :)

Tried to map a tomb, not done yet but I dont feel like mapping today so I'll have to finish it later, maybe you have some tips for me on what to edit/add and how I can continue the tomb.

Anyways, here are the pics:

First picture:
Overview over the entrance to the tomb. I didn't add much nature yet because I'm not sure on how to make it look good, maybe you have some tips?

2ijopli.png


Second picture:
Only the inside of the pyramid.

33ua82d.png


Third picture:
Entering the stairs in the pyramid you come into the tomb. Tried to make some broken walls but didn't find so many broken wall parts, maybe you have an idea on how to make the broken part look more broken.

2q3zryc.png


Fourth picture:
A little bit deeper where the heat can't reach you can find some water. Same question here, how can I make the broken part look better?

312u6xg.png


Fifth picture:
Now your down on the second part of the tomb, didn't add anything here thought. The roof has fallen down* so you can only take one way.
*(Tried to make it on the same places as the broken part above)


1gkwgz.png
 
Looking good so far. A few grass tufts and sand formations might not look so bad on ground level. The occasional breaches in the walls are looking good. I wouldn't hesitate to experiment with multiple levels of underground space especially when getting deeper in tombs to add a sense of extravagance/importance/expense,(I think 3 may be your underground limit though before black shades over a preset visual boundary) and (even though real tibia for the most part fails to do this in its tombs) try to focus on a purposefully designed layout with purposefully made/utilized rooms/sets of rooms/caverns.
 
Lookming really really empty. Add some small stones, maybe some wall details, and so on. Otherwise good.
 
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