monsters = {-- monsterName, "drop" coins, current Health + extraHealth, speed
["Rat"] = {
coins = 5,
extraHealth = 50,
speed = 100
},
["Cave Rat"] = {
coins = 5,
extraHealth = 50,
speed = 100
}
}
waves = {
maxWaveLevel = 3,
[1] = {
interval = 1000,
goldBonus = 100,
expBonus = 200,
monsters = {
{name = "Rat", count = 5, interval = 500}
}
},
[2] = {
interval = 1000,
goldBonus = 150,
expBonus = 3000,
monsters = {
{name = "Cave Rat", count = 10, interval = 500}
}
},
[3] = {
interval = 1000,
goldBonus = 300,
expBonus = 500,
monsters = {
{name = "Rat", count = 10, interval = 500},
{name = "Cave Rat", count = 10, interval = 500}
}
}
}