I've been testing trade functionality recently and there is one bug I wanted to address. If someone could test it to confirm it would be great. Latest 1.3 TFS
To reproduce the bug:
Have your 1st character with only magic sword in your left hand or any other type of equipment. Make sure you DO NOT have a bag/backpack equipped
Your 2nd character will want to have the slot filled that will be accepted in trade. For example, if you are trading magic sword from 1st character, make sure you have any other type of sword equipped on this one. What you have to do on this character is to have a bag/backpack equipped. You will want to trade this container for magic sword
Expected result:
The trade will be cancelled because 2nd character does not have any slots left to accept the magic sword
Actual result, either of the following:
To reproduce the bug:
Have your 1st character with only magic sword in your left hand or any other type of equipment. Make sure you DO NOT have a bag/backpack equipped
Your 2nd character will want to have the slot filled that will be accepted in trade. For example, if you are trading magic sword from 1st character, make sure you have any other type of sword equipped on this one. What you have to do on this character is to have a bag/backpack equipped. You will want to trade this container for magic sword
Expected result:
The trade will be cancelled because 2nd character does not have any slots left to accept the magic sword
Actual result, either of the following:
- (Common Case) 1st player is receiving bag while 2nd player is not receiving magic sword , magic sword stays with the owner
- (Rare Case) 1st player is receiving bag while the magic sword disappears