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[Tutorial] WTF?! How to use an ultimate healing rune.

I still don't know how to use the Ultimate healing rune, could you please be more especific? Thanks.

Waiting reply.
 
When I try using it I get this error??!

Code:
VerifyError: Error #1058: Illegal operand type: * must be int.

at com.flashgames.bunnyhopper::LevelManager/setLevel()
at com.flashgames.bunnyhopper::LevelManager/xmlLoadedListener()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.learningactionscript3::LoadText/onComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

Here's the culprit block of code:

private function setLevel():void {
throw new Error('Big Nasty Error!');

fireController = new FireController();

levelSprites = new Sprite();
addChild(levelSprites);

enemies = [];
projectiles = [];
items = [];

var fighterInfo:XML = levelsXML.level.(@num == levelNum).fighter[0];
var FighterType:Class = getDefinitionByName("com.flashgames.bunnyhopper." + fighterInfo.@type) as Class;
fighter = new FighterType(this);
fighter.x = fighterInfo.@x;
fighter.y = fighterInfo.@y;
addFighter(fighter);

for each (var enemyInfo:XML in levelsXML.level.(@num == levelNum).enemy) {
var EnemyType:Class = getDefinitionByName("com.flashgames.bunnyhopper." + enemyInfo.@type) as Class;
var enemy:Enemy = new EnemyType(this);
enemy.x = enemyInfo.@x;
enemy.y = enemyInfo.@y;
addEnemy(enemy);
}
var goal:Goal;
for each (var itemInfo:XML in levelsXML.level.(@num == levelNum).item) {
var ItemType:Class = getDefinitionByName("com.flashgames.bunnyhopper." + itemInfo.@type) as Class;
var item:Item = new ItemType(this);
item.x = itemInfo.@x;
item.y = itemInfo.@y;
addItem(item);
}

var terrainURL = levelsXML.level.(@num == levelNum).@terrain;
var bgURL = levelsXML.level.(@num == levelNum).@background;

bgLoader = new Loader();
bgLoader.load(new URLRequest(bgURL));
bgLoader.contentLoaderInfo.addEventListener(Event. INIT, imageLoadedListener, false, 0, true);

terrainLoader = new Loader();
terrainLoader.load(new URLRequest(terrainURL));
terrainLoader.contentLoaderInfo.addEventListener(E vent.INIT, imageLoadedListener, false, 0, true);

numLoading = 1;
}

Please tell me what I'm doing wrong :( :( :(

Red
 
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