kay
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I played both pvp and non-pvp back in the days, it's just different gameplay which requires different approach. In pvp there was more respect generally, but power abusing of the ruling guilds was also huge, at least in the server where I played. In non-pvp I was surely irritated by noobs, but at the same time it felt more chilling and distant from the chaos of war, which was a nice treat.If you are referring to my comment, I was describing issues in real nonpvp Tibia 7.4 back then, not trying to compare it with a server that had a 30-50 player base (I played shadecores too for a few weeks), so your comparison is wrong. On the other hand, my comparison might be more accurate, since I estimate 200+ players during the launch month. In a populated non pvp server, toxic players are way more noticeable, believe me.
I started playing Tibia in early 2001 on Secura ;P it was my first server by a long shot.
Yes, it's very frustrating when someone invades your spawn and/or takes your loot, but it's common in pvp servers too, so is luring and all kind of traps, and additionaly they can also kill you there. Which is why I don't believe that the level of so called "griefing" will be so much worse. You just have to get used to the "non-pvp rules", e.g. in non-pvp worlds all the low-level spawns were always considered public. Making loot bags in popular spots was also pointless, and in the rest you needed a good hiding place and a way to carefully get it out later. But in high-level spawns people usually respected each other's turns (unless they had some personal argument), cause it seemed like a waste of time to "share" the spawn, as there was no gain for either party. As for blocking access to certain areas, and such, we've already stated that it will be dealt with.
Summons yes, wild monsters no. Check this post for all the differences.Is it possible heal monsters on tibiantis non pvp?